[Mesa-dev] [Bug 102308] segfault in glCompressedTextureSubImage3D
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Aug 19 17:48:25 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=102308
--- Comment #3 from Christoph Haag <haagch at frickel.club> ---
Tried it and hifi works with it. Thanks!
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 7bcd734204..e5dc469437 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -4968,13 +4968,13 @@ compressed_tex_sub_image(unsigned dim, GLenum target,
GLuint texture,
}
/* Copy in each face. */
- for (int i = 0; i < 6; ++i) {
+ for (int i = zoffset; i < zoffset + depth; ++i) {
texImage = texObj->Image[i][level];
assert(texImage);
compressed_texture_sub_image(ctx, 3, texObj, texImage,
texObj->Target, level, xoffset, yoffset,
- zoffset, width, height, 1, format,
+ 0, width, height, 1, format,
imageSize, pixels);
/* Compressed images don't have a client format */
--
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