[Mesa-dev] [PATCH 02/18] gallium/radeon: use rectangles for 1D and 2D texture blits

Dave Airlie airlied at gmail.com
Mon Aug 21 00:21:08 UTC 2017

> Actually I can still get into a wierd place where simple tests that
> readback fail.
> I'll try and dig some more.

Ignore previous, the problem is you don't zero the other coords in the
vertex buffer, so r600 sees a TXF 2D but passes all 4 texture coord
to the hw.


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