[Mesa-dev] [PATCH 01/10] radv/gfx9: use total levels in texture descriptor

Dave Airlie airlied at gmail.com
Mon Aug 21 07:34:48 UTC 2017


From: Dave Airlie <airlied at redhat.com>

We need to use all the levels when filling out the gfx9
descriptor.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/amd/vulkan/radv_image.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index 314964d..c0c120e 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -414,7 +414,7 @@ si_make_texture_descriptor(struct radv_device *device,
 		state[4] |= S_008F20_BC_SWIZZLE(bc_swizzle);
 		state[5] |= S_008F24_MAX_MIP(image->info.samples > 1 ?
 					     util_logbase2(image->info.samples) :
-					     last_level);
+					     image->info.levels - 1);
 	} else {
 		state[3] |= S_008F1C_POW2_PAD(image->info.levels > 1);
 		state[4] |= S_008F20_DEPTH(depth - 1);
-- 
2.9.4



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