[Mesa-dev] [PATCH 09/10] radv: don't degrade tiling mode for small compressed or depth texture.
Dave Airlie
airlied at gmail.com
Mon Aug 21 07:34:56 UTC 2017
From: Dave Airlie <airlied at redhat.com>
This is what radeonsi does, so we should do the same, also vega
doesn't support linear depth textures anyways.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_image.c | 16 ++++++++++------
1 file changed, 10 insertions(+), 6 deletions(-)
diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index 78f52a8..684e804 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -44,12 +44,16 @@ radv_choose_tiling(struct radv_device *Device,
return RADEON_SURF_MODE_LINEAR_ALIGNED;
}
- /* Textures with a very small height are recommended to be linear. */
- if (pCreateInfo->imageType == VK_IMAGE_TYPE_1D ||
- /* Only very thin and long 2D textures should benefit from
- * linear_aligned. */
- (pCreateInfo->extent.width > 8 && pCreateInfo->extent.height <= 2))
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
+ if (!vk_format_is_compressed(pCreateInfo->format) &&
+ !vk_format_is_depth_or_stencil(pCreateInfo->format)) {
+ /* Textures with a very small height are recommended to be linear. */
+ if (pCreateInfo->imageType == VK_IMAGE_TYPE_1D ||
+ /* Only very thin and long 2D textures should benefit from
+ * linear_aligned. */
+ (pCreateInfo->extent.width > 8 && pCreateInfo->extent.height <= 2))
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ }
/* MSAA resources must be 2D tiled. */
if (pCreateInfo->samples > 1)
--
2.9.4
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