[Mesa-dev] [PATCH] i965/clear: Quantize the depth clear value based on the format
Kenneth Graunke
kenneth at whitecape.org
Tue Aug 22 05:00:11 UTC 2017
On Saturday, August 19, 2017 8:56:06 PM PDT Jason Ekstrand wrote:
> In f9fd976e8adba733b08d we changed the clear value to be stored as an
> isl_color_value. This had the side-effect same clear value check is now
> happening directly between the f32[0] field of the isl_color_value and
> ctx->Depth.Clear. This isn't what we want for two reasons. One is that
> the comparison happens in floating point even for Z16 and Z24 formats.
> Worse than that, ctx->Depth.Clear is a double so, even for 32-bit float
> formats, we were comparing as doubles and not floats. This means that
> the test basically always fails for anything other than 0.0f and 1.0f.
> This caused a slight performance regression in Lightsmark 2008 because
> it was using a depth clear value of 0.999 which can't be stored in a
> 32-bit float so we were doing unneeded resolves.
>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> Bugzilla: https://bugs.freedesktop.org/101678
> ---
> src/mesa/drivers/dri/i965/brw_clear.c | 14 ++++++++++++--
> 1 file changed, 12 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
> index 5eb2423..b7bf03d 100644
> --- a/src/mesa/drivers/dri/i965/brw_clear.c
> +++ b/src/mesa/drivers/dri/i965/brw_clear.c
> @@ -159,12 +159,22 @@ brw_fast_clear_depth(struct gl_context *ctx)
> break;
> }
>
> + /* Quantize the clear value to what can be stored in the actual depth
> + * buffer. This makes the following check more accurate because it now
> + * checks if the actual depth bits will match. It also prevents us from
> + * getting a too-accurate depth value during depth testing or when sampling
> + * with HiZ enabled.
> + */
> + float clear_value =
> + mt->format == MESA_FORMAT_Z_FLOAT32 ? ctx->Depth.Clear :
> + (unsigned)(ctx->Depth.Clear * fb->_DepthMax) / (float)fb->_DepthMax;
> +
> const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1;
>
> /* If we're clearing to a new clear value, then we need to resolve any clear
> * flags out of the HiZ buffer into the real depth buffer.
> */
> - if (mt->fast_clear_color.f32[0] != ctx->Depth.Clear) {
> + if (mt->fast_clear_color.f32[0] != clear_value) {
> for (uint32_t level = mt->first_level; level <= mt->last_level; level++) {
> if (!intel_miptree_level_has_hiz(mt, level))
> continue;
> @@ -201,7 +211,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
> }
> }
>
> - mt->fast_clear_color.f32[0] = ctx->Depth.Clear;
> + mt->fast_clear_color.f32[0] = clear_value;
> }
>
> bool need_clear = false;
>
This second version of the patch is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
(The one from 11 minutes earlier is bogus.)
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