[Mesa-dev] [PATCH 6.5/8] compiler: move pointers to the start of shader_info
Timothy Arceri
tarceri at itsqueeze.com
Tue Aug 22 23:13:28 UTC 2017
This will allow us to easily skip them when writting the struct
to disk cache.
---
src/compiler/shader_info.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index a67084156d..38413940d6 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -25,28 +25,28 @@
#ifndef SHADER_INFO_H
#define SHADER_INFO_H
#include "shader_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct shader_info {
- /** The shader stage, such as MESA_SHADER_VERTEX. */
- gl_shader_stage stage;
-
const char *name;
/* Descriptive name provided by the client; may be NULL */
const char *label;
+ /** The shader stage, such as MESA_SHADER_VERTEX. */
+ gl_shader_stage stage;
+
/* Number of textures used by this shader */
unsigned num_textures;
/* Number of uniform buffers used by this shader */
unsigned num_ubos;
/* Number of atomic buffers used by this shader */
unsigned num_abos;
/* Number of shader storage buffers used by this shader */
unsigned num_ssbos;
/* Number of images used by this shader */
unsigned num_images;
--
2.13.4
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