[Mesa-dev] [PATCH 01/47] glsl: Add "built-in" function to do abs(fp64)
Elie Tournier
tournier.elie at gmail.com
Wed Aug 23 11:07:31 UTC 2017
Signed-off-by: Elie Tournier <elie.tournier at collabora.com>
---
src/compiler/Makefile.sources | 1 +
src/compiler/glsl/builtin_float64.h | 19 +++++++++++++++++++
src/compiler/glsl/builtin_functions.cpp | 4 ++++
src/compiler/glsl/builtin_functions.h | 3 +++
src/compiler/glsl/float64.glsl | 29 +++++++++++++++++++++++++++++
src/compiler/glsl/generate_ir.cpp | 1 +
src/compiler/glsl/glcpp/glcpp-parse.y | 1 +
7 files changed, 58 insertions(+)
create mode 100644 src/compiler/glsl/builtin_float64.h
create mode 100644 src/compiler/glsl/float64.glsl
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index a56a710351..24fa7716de 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -22,6 +22,7 @@ LIBGLSL_FILES = \
glsl/builtin_functions.cpp \
glsl/builtin_functions.h \
glsl/builtin_int64.h \
+ glsl/builtin_float64.h \
glsl/builtin_types.cpp \
glsl/builtin_variables.cpp \
glsl/generate_ir.cpp \
diff --git a/src/compiler/glsl/builtin_float64.h b/src/compiler/glsl/builtin_float64.h
new file mode 100644
index 0000000000..7b572314fa
--- /dev/null
+++ b/src/compiler/glsl/builtin_float64.h
@@ -0,0 +1,19 @@
+ir_function_signature *
+fabs64(void *mem_ctx, builtin_available_predicate avail)
+{
+ ir_function_signature *const sig =
+ new(mem_ctx) ir_function_signature(glsl_type::uvec2_type, avail);
+ ir_factory body(&sig->body, mem_ctx);
+ sig->is_defined = true;
+
+ exec_list sig_parameters;
+
+ ir_variable *const r000B = new(mem_ctx) ir_variable(glsl_type::uvec2_type, "a", ir_var_function_in);
+ sig_parameters.push_tail(r000B);
+ body.emit(assign(r000B, bit_and(swizzle_y(r000B), body.constant(2147483647u)), 0x02));
+
+ body.emit(ret(r000B));
+
+ sig->replace_parameters(&sig_parameters);
+ return sig;
+}
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 9df9671f13..37cc164a73 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -3324,6 +3324,10 @@ builtin_builder::create_builtins()
generate_ir::umul64(mem_ctx, integer_functions_supported),
NULL);
+ add_function("__builtin_fabs64",
+ generate_ir::fabs64(mem_ctx, integer_functions_supported),
+ NULL);
+
#undef F
#undef FI
#undef FIUD_VEC
diff --git a/src/compiler/glsl/builtin_functions.h b/src/compiler/glsl/builtin_functions.h
index 89ec9b7d5d..deaf640447 100644
--- a/src/compiler/glsl/builtin_functions.h
+++ b/src/compiler/glsl/builtin_functions.h
@@ -67,6 +67,9 @@ sign64(void *mem_ctx, builtin_available_predicate avail);
ir_function_signature *
udivmod64(void *mem_ctx, builtin_available_predicate avail);
+ir_function_signature *
+fabs64(void *mem_ctx, builtin_available_predicate avail);
+
}
#endif /* BULITIN_FUNCTIONS_H */
diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl
new file mode 100644
index 0000000000..d798d7e7ac
--- /dev/null
+++ b/src/compiler/glsl/float64.glsl
@@ -0,0 +1,29 @@
+/* Compile with:
+ *
+ * glsl_compiler --version 130 --dump-builder float64.glsl > builtin_float64.h
+ *
+ */
+
+#version 130
+#extension GL_ARB_shader_bit_encoding : enable
+
+/* Software IEEE floating-point rounding mode.
+ * GLSL spec section "4.7.1 Range and Precision":
+ * The rounding mode cannot be set and is undefined.
+ * But here, we are able to define the rounding mode at the compilation time.
+ */
+#define FLOAT_ROUND_NEAREST_EVEN 0
+#define FLOAT_ROUND_TO_ZERO 1
+#define FLOAT_ROUND_DOWN 2
+#define FLOAT_ROUND_UP 3
+#define FLOAT_ROUNDING_MODE FLOAT_ROUND_NEAREST_EVEN
+
+/* Absolute value of a Float64 :
+ * Clear the sign bit
+ */
+uvec2
+fabs64(uvec2 a)
+{
+ a.y &= 0x7FFFFFFFu;
+ return a;
+}
diff --git a/src/compiler/glsl/generate_ir.cpp b/src/compiler/glsl/generate_ir.cpp
index 255b0484f2..e6ece4860f 100644
--- a/src/compiler/glsl/generate_ir.cpp
+++ b/src/compiler/glsl/generate_ir.cpp
@@ -29,5 +29,6 @@ using namespace ir_builder;
namespace generate_ir {
#include "builtin_int64.h"
+#include "builtin_float64.h"
}
diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y
index 898a26044f..5b68887c8e 100644
--- a/src/compiler/glsl/glcpp/glcpp-parse.y
+++ b/src/compiler/glsl/glcpp/glcpp-parse.y
@@ -2449,6 +2449,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
add_builtin_define(parser, "__have_builtin_builtin_umod64", 1);
add_builtin_define(parser, "__have_builtin_builtin_idiv64", 1);
add_builtin_define(parser, "__have_builtin_builtin_imod64", 1);
+ add_builtin_define(parser, "__have_builtin_builtin_fabs64", 1);
}
}
--
2.14.1
More information about the mesa-dev
mailing list