[Mesa-dev] [PATCH 27/47] glsl: Add a lowering pass for 64-bit float d2u()
Elie Tournier
tournier.elie at gmail.com
Wed Aug 23 11:07:57 UTC 2017
Signed-off-by: Elie Tournier <elie.tournier at collabora.com>
---
src/compiler/glsl/ir_optimization.h | 1 +
src/compiler/glsl/lower_64bit.cpp | 7 +++++++
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 3 ++-
3 files changed, 10 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index 81ffe67077..aa71dfdb39 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -68,6 +68,7 @@
#define LE64 (1U << 7)
#define LT64 (1U << 8)
#define ADD64 (1U << 9)
+#define D2U (1U << 10)
/**
* \see class lower_packing_builtins_visitor
diff --git a/src/compiler/glsl/lower_64bit.cpp b/src/compiler/glsl/lower_64bit.cpp
index 9087cabda2..0b9d466b9d 100644
--- a/src/compiler/glsl/lower_64bit.cpp
+++ b/src/compiler/glsl/lower_64bit.cpp
@@ -412,6 +412,13 @@ lower_64bit_visitor::handle_rvalue(ir_rvalue **rvalue)
}
break;
+ case ir_unop_d2u:
+ if (lowering(D2U)) {
+ if (ir->type->base_type == GLSL_TYPE_UINT)
+ *rvalue = handle_op(ir, "__builtin_fp64_to_uint", generate_ir::fp64_to_uint);
+ }
+ break;
+
case ir_unop_neg:
if (lowering(NEG64)) {
if (ir->type->base_type == GLSL_TYPE_DOUBLE)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 488d052336..de5a499f8d 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -7065,7 +7065,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
LE64 |
LT64 |
ADD64 |
- MUL64;
+ MUL64 |
+ D2U;
lower_64bit_double_instructions(ir, lower_inst);
}
--
2.14.1
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