[Mesa-dev] [PATCH 25/47] glsl: Add a lowering pass for 64-bit float add()
Elie Tournier
tournier.elie at gmail.com
Wed Aug 23 11:07:55 UTC 2017
Signed-off-by: Elie Tournier <elie.tournier at collabora.com>
---
src/compiler/glsl/ir_optimization.h | 1 +
src/compiler/glsl/lower_64bit.cpp | 7 +++++++
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 3 ++-
3 files changed, 10 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index ee8cd92269..81ffe67077 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -67,6 +67,7 @@
#define EQ64 (1U << 6)
#define LE64 (1U << 7)
#define LT64 (1U << 8)
+#define ADD64 (1U << 9)
/**
* \see class lower_packing_builtins_visitor
diff --git a/src/compiler/glsl/lower_64bit.cpp b/src/compiler/glsl/lower_64bit.cpp
index 2b6580d293..414e8414f9 100644
--- a/src/compiler/glsl/lower_64bit.cpp
+++ b/src/compiler/glsl/lower_64bit.cpp
@@ -428,6 +428,13 @@ lower_64bit_visitor::handle_rvalue(ir_rvalue **rvalue)
}
break;
+ case ir_binop_add:
+ if (lowering(ADD64)) {
+ if (ir->type->base_type == GLSL_TYPE_DOUBLE)
+ *rvalue = handle_op(ir, "__builtin_fadd64", generate_ir::fadd64);
+ }
+ break;
+
case ir_binop_div:
if (lowering(DIV64)) {
if (ir->type->base_type == GLSL_TYPE_UINT64) {
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 59f896a785..fab331edea 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -7063,7 +7063,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
SIGN64 |
EQ64 |
LE64 |
- LT64;
+ LT64 |
+ ADD64;
lower_64bit_double_instructions(ir, lower_inst);
}
--
2.14.1
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