[Mesa-dev] [PATCH 1/3] mesa: only check errors when the state change in glDepthBoundsEXT()
Ilia Mirkin
imirkin at alum.mit.edu
Wed Aug 23 14:53:01 UTC 2017
This is a functional change, e.g. what if
glDepthBoundsEXT(2, 1)
is called? Either way, I suspect it's fine, but just pointing it out
in case it wasn't considered.
On Wed, Aug 23, 2017 at 10:43 AM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/mesa/main/depth.c | 10 +++++-----
> 1 file changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
> index 930f5e816f..ddd91481cd 100644
> --- a/src/mesa/main/depth.c
> +++ b/src/mesa/main/depth.c
> @@ -146,17 +146,17 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
> if (MESA_VERBOSE & VERBOSE_API)
> _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
>
> - if (zmin > zmax) {
> - _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
> - return;
> - }
> -
> zmin = CLAMP(zmin, 0.0, 1.0);
> zmax = CLAMP(zmax, 0.0, 1.0);
>
> if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
> return;
>
> + if (zmin > zmax) {
> + _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
> + return;
> + }
> +
> FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
> ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
> ctx->Depth.BoundsMin = (GLfloat) zmin;
> --
> 2.14.1
>
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