[Mesa-dev] [PATCH 1/3] mesa: only check errors when the state change in glDepthBoundsEXT()

Ilia Mirkin imirkin at alum.mit.edu
Wed Aug 23 14:53:01 UTC 2017


This is a functional change, e.g. what if

glDepthBoundsEXT(2, 1)

is called? Either way, I suspect it's fine, but just pointing it out
in case it wasn't considered.

On Wed, Aug 23, 2017 at 10:43 AM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/mesa/main/depth.c | 10 +++++-----
>  1 file changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
> index 930f5e816f..ddd91481cd 100644
> --- a/src/mesa/main/depth.c
> +++ b/src/mesa/main/depth.c
> @@ -146,17 +146,17 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
>     if (MESA_VERBOSE & VERBOSE_API)
>        _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
>
> -   if (zmin > zmax) {
> -      _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
> -      return;
> -   }
> -
>     zmin = CLAMP(zmin, 0.0, 1.0);
>     zmax = CLAMP(zmax, 0.0, 1.0);
>
>     if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
>        return;
>
> +   if (zmin > zmax) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
> +      return;
> +   }
> +
>     FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
>     ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
>     ctx->Depth.BoundsMin = (GLfloat) zmin;
> --
> 2.14.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


More information about the mesa-dev mailing list