[Mesa-dev] [PATCH 03/11] ac/nir: Implement input attachments with layered rendering.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Wed Aug 23 20:51:45 UTC 2017
---
src/amd/common/ac_nir_to_llvm.c | 13 +++++++++++--
1 file changed, 11 insertions(+), 2 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index f0120a984f8..90406e88dfb 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3345,6 +3345,7 @@ static LLVMValueRef get_image_coords(struct ac_nir_context *ctx,
LLVMBuildAdd(ctx->ac.builder, fmask_load_address[chan],
LLVMBuildFPToUI(ctx->ac.builder, ctx->abi->frag_pos[chan],
ctx->ac.i32, ""), "");
+ fmask_load_address[2] = to_integer(&ctx->ac, ctx->abi->inputs[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)]);
}
sample_index = adjust_sample_index_using_fmask(&ctx->ac,
fmask_load_address[0],
@@ -3367,9 +3368,11 @@ static LLVMValueRef get_image_coords(struct ac_nir_context *ctx,
}
if (add_frag_pos) {
- for (chan = 0; chan < count; ++chan)
+ for (chan = 0; chan < 2; ++chan)
coords[chan] = LLVMBuildAdd(ctx->ac.builder, coords[chan], LLVMBuildFPToUI(ctx->ac.builder, ctx->abi->frag_pos[chan],
ctx->ac.i32, ""), "");
+ coords[2] = to_integer(&ctx->ac, ctx->abi->inputs[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)]);
+ count++;
}
if (is_ms) {
coords[count] = sample_index;
@@ -3414,7 +3417,9 @@ static LLVMValueRef visit_image_load(struct ac_nir_context *ctx,
res = to_integer(&ctx->ac, res);
} else {
bool is_da = glsl_sampler_type_is_array(type) ||
- glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_CUBE;
+ glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_CUBE ||
+ glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_SUBPASS ||
+ glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_SUBPASS_MS;
LLVMValueRef da = is_da ? i1true : i1false;
LLVMValueRef glc = i1false;
LLVMValueRef slc = i1false;
@@ -5040,6 +5045,10 @@ handle_fs_inputs_pre(struct nir_to_llvm_context *ctx,
struct nir_shader *nir)
{
unsigned index = 0;
+
+ if (ctx->shader_info->info.ps.uses_input_attachments)
+ ctx->input_mask |= 1ull << VARYING_SLOT_LAYER;
+
for (unsigned i = 0; i < RADEON_LLVM_MAX_INPUTS; ++i) {
LLVMValueRef interp_param;
LLVMValueRef *inputs = ctx->inputs +radeon_llvm_reg_index_soa(i, 0);
--
2.14.1
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