[Mesa-dev] [PATCH 1/3] mesa: only check errors when the state change in glDepthBoundsEXT()

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Aug 24 08:58:49 UTC 2017



On 08/24/2017 10:26 AM, Nicolai Hähnle wrote:
> On 23.08.2017 17:21, Samuel Pitoiset wrote:
>>
>>
>> On 08/23/2017 04:53 PM, Ilia Mirkin wrote:
>>> This is a functional change, e.g. what if
>>>
>>> glDepthBoundsEXT(2, 1)
>>>
>>> is called? Either way, I suspect it's fine, but just pointing it out
>>> in case it wasn't considered.
>>
>> The spec doesn't seem to explain if the INVALID_VALUE error should be 
>> reported before or after the values are clamped.
> 
> That's true. For some odd reason, that error isn't listed as part of an 
> Errors section. However, the usual pattern is that errors apply to the 
> unmodified parameters, so I'd prefer to leave it as-is.

I think you are right, I will drop this patch, thanks!

> 
> Cheers,
> Nicolai
> 
>>
>>>
>>> On Wed, Aug 23, 2017 at 10:43 AM, Samuel Pitoiset
>>> <samuel.pitoiset at gmail.com> wrote:
>>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>>> ---
>>>>   src/mesa/main/depth.c | 10 +++++-----
>>>>   1 file changed, 5 insertions(+), 5 deletions(-)
>>>>
>>>> diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
>>>> index 930f5e816f..ddd91481cd 100644
>>>> --- a/src/mesa/main/depth.c
>>>> +++ b/src/mesa/main/depth.c
>>>> @@ -146,17 +146,17 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd 
>>>> zmax )
>>>>      if (MESA_VERBOSE & VERBOSE_API)
>>>>         _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
>>>>
>>>> -   if (zmin > zmax) {
>>>> -      _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > 
>>>> zmax)");
>>>> -      return;
>>>> -   }
>>>> -
>>>>      zmin = CLAMP(zmin, 0.0, 1.0);
>>>>      zmax = CLAMP(zmax, 0.0, 1.0);
>>>>
>>>>      if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
>>>>         return;
>>>>
>>>> +   if (zmin > zmax) {
>>>> +      _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > 
>>>> zmax)");
>>>> +      return;
>>>> +   }
>>>> +
>>>>      FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
>>>>      ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
>>>>      ctx->Depth.BoundsMin = (GLfloat) zmin;
>>>> -- 
>>>> 2.14.1
>>>>
>>>> _______________________________________________
>>>> mesa-dev mailing list
>>>> mesa-dev at lists.freedesktop.org
>>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 
> 


More information about the mesa-dev mailing list