[Mesa-dev] [PATCH 01/47] glsl: Add 16-bit types
Ilia Mirkin
imirkin at alum.mit.edu
Thu Aug 24 14:24:59 UTC 2017
On Thu, Aug 24, 2017 at 9:54 AM, Alejandro Piñeiro <apinheiro at igalia.com> wrote:
> From: Eduardo Lima Mitev <elima at igalia.com>
>
> Adds new INT16, UINT16 and FLOAT16 base types.
>
> The corresponding GL types for half floats were reused from the
> AMD_gpu_shader_half_float extension. The int16 and uint16 types come from
> NV_gpu_shader_5 extension.
>
> This adds the builtins and the lexer support.
>
> To avoid a bunch of warnings due to cases not handled in switch, the
> new types have been added to a few places using same behavior as
> their 32-bit counterparts, except for a few trivial cases where they are
> already handled properly. Subsequent patches in this set will provide
> correct 16-bit implementations when needed.
>
> v2: * Use FLOAT16 instead of HALF_FLOAT as name of the base type.
> * Removed float16_t from builtin types.
> * Don't copy 16-bit types as if they were 32-bit values in
> copy_constant_to_storage().
> * Use get_scalar_type() instead of adding a new custom switch
> statement.
> (Jason Ekstrand)
>
> Signed-off-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
> Signed-off-by: Eduardo Lima <elima at igalia.com>
> Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
> ---
> src/compiler/builtin_type_macros.h | 26 +++++++
> src/compiler/glsl/ast_to_hir.cpp | 3 +
> src/compiler/glsl/ir_clone.cpp | 3 +
> src/compiler/glsl/link_uniform_initializers.cpp | 3 +
> src/compiler/glsl/lower_buffer_access.cpp | 3 +-
> src/compiler/glsl_types.cpp | 93 ++++++++++++++++++++++++-
> src/compiler/glsl_types.h | 10 ++-
> src/mesa/program/ir_to_mesa.cpp | 6 ++
> 8 files changed, 141 insertions(+), 6 deletions(-)
>
> diff --git a/src/compiler/builtin_type_macros.h b/src/compiler/builtin_type_macros.h
> index a275617b343..801602c6905 100644
> --- a/src/compiler/builtin_type_macros.h
> +++ b/src/compiler/builtin_type_macros.h
> @@ -62,6 +62,22 @@ DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
> DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
> DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
>
> +DECL_TYPE(float16_t, GL_HALF_FLOAT, GLSL_TYPE_FLOAT16, 1, 1)
GL_AMD_gpu_shader_half_float defines this as GL_FLOAT16_NV, not
GL_HALF_FLOAT. That's also consistent with the vec2+ types...
-ilia
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