[Mesa-dev] [PATCH v2 03/10] anv: Pull the guts of anv_fence into anv_fence_impl

Jason Ekstrand jason at jlekstrand.net
Thu Aug 24 23:49:30 UTC 2017


This is just a refactor, similar to what we did for semaphores, in
preparation for handling VK_KHR_external_fence.
---
 src/intel/vulkan/anv_batch_chain.c |  22 ++++--
 src/intel/vulkan/anv_private.h     |  42 ++++++++++-
 src/intel/vulkan/anv_queue.c       | 144 ++++++++++++++++++++++++++-----------
 3 files changed, 159 insertions(+), 49 deletions(-)

diff --git a/src/intel/vulkan/anv_batch_chain.c b/src/intel/vulkan/anv_batch_chain.c
index ef6ada4..775009c 100644
--- a/src/intel/vulkan/anv_batch_chain.c
+++ b/src/intel/vulkan/anv_batch_chain.c
@@ -1549,10 +1549,20 @@ anv_cmd_buffer_execbuf(struct anv_device *device,
    }
 
    if (fence) {
-      result = anv_execbuf_add_bo(&execbuf, &fence->bo, NULL,
-                                  EXEC_OBJECT_WRITE, &device->alloc);
-      if (result != VK_SUCCESS)
-         return result;
+      assert(fence->temporary.type == ANV_FENCE_TYPE_NONE);
+      struct anv_fence_impl *impl = &fence->permanent;
+
+      switch (impl->type) {
+      case ANV_FENCE_TYPE_BO:
+         result = anv_execbuf_add_bo(&execbuf, &impl->bo.bo, NULL,
+                                     EXEC_OBJECT_WRITE, &device->alloc);
+         if (result != VK_SUCCESS)
+            return result;
+         break;
+
+      default:
+         unreachable("Invalid fence type");
+      }
    }
 
    if (cmd_buffer)
@@ -1598,7 +1608,7 @@ anv_cmd_buffer_execbuf(struct anv_device *device,
       anv_semaphore_reset_temporary(device, semaphore);
    }
 
-   if (fence) {
+   if (fence && fence->permanent.type == ANV_FENCE_TYPE_BO) {
       /* Once the execbuf has returned, we need to set the fence state to
        * SUBMITTED.  We can't do this before calling execbuf because
        * anv_GetFenceStatus does take the global device lock before checking
@@ -1609,7 +1619,7 @@ anv_cmd_buffer_execbuf(struct anv_device *device,
        * vkGetFenceStatus() return a valid result (VK_ERROR_DEVICE_LOST or
        * VK_SUCCESS) in a finite amount of time even if execbuf fails.
        */
-      fence->state = ANV_FENCE_STATE_SUBMITTED;
+      fence->permanent.bo.state = ANV_FENCE_STATE_SUBMITTED;
    }
 
    if (result == VK_SUCCESS && need_out_fence) {
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 715e0ad..ab6e5e2 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1707,6 +1707,12 @@ anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
 
 void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
 
+enum anv_fence_type {
+   ANV_FENCE_TYPE_NONE = 0,
+   ANV_FENCE_TYPE_BO,
+   ANV_FENCE_TYPE_SYNCOBJ,
+};
+
 enum anv_fence_state {
    /** Indicates that this is a new (or newly reset fence) */
    ANV_FENCE_STATE_RESET,
@@ -1719,9 +1725,41 @@ enum anv_fence_state {
    ANV_FENCE_STATE_SIGNALED,
 };
 
+struct anv_fence_impl {
+   enum anv_fence_type type;
+
+   union {
+      /** Fence implementation for BO fences
+       *
+       * These fences use a BO and a set of CPU-tracked state flags.  The BO
+       * is added to the object list of the last execbuf call in a QueueSubmit
+       * and is marked EXEC_WRITE.  The state flags track when the BO has been
+       * submitted to the kernel.  We need to do this because Vulkan lets you
+       * wait on a fence that has not yet been submitted and I915_GEM_BUSY
+       * will say it's idle in this case.
+       */
+      struct {
+         struct anv_bo bo;
+         enum anv_fence_state state;
+      } bo;
+   };
+};
+
 struct anv_fence {
-   struct anv_bo bo;
-   enum anv_fence_state state;
+   /* Permanent fence state.  Every fence has some form of permanent state
+    * (type != ANV_SEMAPHORE_TYPE_NONE).  This may be a BO to fence on (for
+    * cross-process fences0 or it could just be a dummy for use internally.
+    */
+   struct anv_fence_impl permanent;
+
+   /* Temporary fence state.  A fence *may* have temporary state.  That state
+    * is added to the fence by an import operation and is reset back to
+    * ANV_SEMAPHORE_TYPE_NONE when the fence is reset.  A fence with temporary
+    * state cannot be signaled because the fence must already be signaled
+    * before the temporary state can be exported from the fence in the other
+    * process and imported here.
+    */
+   struct anv_fence_impl temporary;
 };
 
 struct anv_event {
diff --git a/src/intel/vulkan/anv_queue.c b/src/intel/vulkan/anv_queue.c
index 04d6972..a3f4cd8 100644
--- a/src/intel/vulkan/anv_queue.c
+++ b/src/intel/vulkan/anv_queue.c
@@ -262,23 +262,26 @@ VkResult anv_CreateFence(
     VkFence*                                    pFence)
 {
    ANV_FROM_HANDLE(anv_device, device, _device);
-   struct anv_bo fence_bo;
    struct anv_fence *fence;
 
    assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_FENCE_CREATE_INFO);
 
-   VkResult result = anv_bo_pool_alloc(&device->batch_bo_pool, &fence_bo, 4096);
+   fence = vk_zalloc2(&device->alloc, pAllocator, sizeof(*fence), 8,
+                      VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+   if (fence == NULL)
+      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+
+   fence->permanent.type = ANV_FENCE_TYPE_BO;
+
+   VkResult result = anv_bo_pool_alloc(&device->batch_bo_pool,
+                                       &fence->permanent.bo.bo, 4096);
    if (result != VK_SUCCESS)
       return result;
 
-   /* Fences are small.  Just store the CPU data structure in the BO. */
-   fence = fence_bo.map;
-   fence->bo = fence_bo;
-
    if (pCreateInfo->flags & VK_FENCE_CREATE_SIGNALED_BIT) {
-      fence->state = ANV_FENCE_STATE_SIGNALED;
+      fence->permanent.bo.state = ANV_FENCE_STATE_SIGNALED;
    } else {
-      fence->state = ANV_FENCE_STATE_RESET;
+      fence->permanent.bo.state = ANV_FENCE_STATE_RESET;
    }
 
    *pFence = anv_fence_to_handle(fence);
@@ -286,6 +289,23 @@ VkResult anv_CreateFence(
    return VK_SUCCESS;
 }
 
+static void
+anv_fence_impl_cleanup(struct anv_device *device,
+                       struct anv_fence_impl *impl)
+{
+   switch (impl->type) {
+   case ANV_FENCE_TYPE_NONE:
+      /* Dummy.  Nothing to do */
+      return;
+
+   case ANV_FENCE_TYPE_BO:
+      anv_bo_pool_free(&device->batch_bo_pool, &impl->bo.bo);
+      return;
+   }
+
+   unreachable("Invalid fence type");
+}
+
 void anv_DestroyFence(
     VkDevice                                    _device,
     VkFence                                     _fence,
@@ -297,8 +317,10 @@ void anv_DestroyFence(
    if (!fence)
       return;
 
-   assert(fence->bo.map == fence);
-   anv_bo_pool_free(&device->batch_bo_pool, &fence->bo);
+   anv_fence_impl_cleanup(device, &fence->temporary);
+   anv_fence_impl_cleanup(device, &fence->permanent);
+
+   vk_free2(&device->alloc, pAllocator, fence);
 }
 
 VkResult anv_ResetFences(
@@ -308,7 +330,18 @@ VkResult anv_ResetFences(
 {
    for (uint32_t i = 0; i < fenceCount; i++) {
       ANV_FROM_HANDLE(anv_fence, fence, pFences[i]);
-      fence->state = ANV_FENCE_STATE_RESET;
+
+      assert(fence->temporary.type == ANV_FENCE_TYPE_NONE);
+      struct anv_fence_impl *impl = &fence->permanent;
+
+      switch (impl->type) {
+      case ANV_FENCE_TYPE_BO:
+         impl->bo.state = ANV_FENCE_STATE_RESET;
+         break;
+
+      default:
+         unreachable("Invalid fence type");
+      }
    }
 
    return VK_SUCCESS;
@@ -324,45 +357,50 @@ VkResult anv_GetFenceStatus(
    if (unlikely(device->lost))
       return VK_ERROR_DEVICE_LOST;
 
-   switch (fence->state) {
-   case ANV_FENCE_STATE_RESET:
-      /* If it hasn't even been sent off to the GPU yet, it's not ready */
-      return VK_NOT_READY;
-
-   case ANV_FENCE_STATE_SIGNALED:
-      /* It's been signaled, return success */
-      return VK_SUCCESS;
+   assert(fence->temporary.type == ANV_FENCE_TYPE_NONE);
+   struct anv_fence_impl *impl = &fence->permanent;
 
-   case ANV_FENCE_STATE_SUBMITTED: {
-      VkResult result = anv_device_bo_busy(device, &fence->bo);
-      if (result == VK_SUCCESS) {
-         fence->state = ANV_FENCE_STATE_SIGNALED;
+   switch (impl->type) {
+   case ANV_FENCE_TYPE_BO:
+      switch (impl->bo.state) {
+      case ANV_FENCE_STATE_RESET:
+         /* If it hasn't even been sent off to the GPU yet, it's not ready */
+         return VK_NOT_READY;
+
+      case ANV_FENCE_STATE_SIGNALED:
+         /* It's been signaled, return success */
          return VK_SUCCESS;
-      } else {
-         return result;
+
+      case ANV_FENCE_STATE_SUBMITTED: {
+         VkResult result = anv_device_bo_busy(device, &impl->bo.bo);
+         if (result == VK_SUCCESS) {
+            impl->bo.state = ANV_FENCE_STATE_SIGNALED;
+            return VK_SUCCESS;
+         } else {
+            return result;
+         }
       }
-   }
+      default:
+         unreachable("Invalid fence status");
+      }
+
    default:
-      unreachable("Invalid fence status");
+      unreachable("Invalid fence type");
    }
 }
 
 #define NSEC_PER_SEC 1000000000
 #define INT_TYPE_MAX(type) ((1ull << (sizeof(type) * 8 - 1)) - 1)
 
-VkResult anv_WaitForFences(
-    VkDevice                                    _device,
-    uint32_t                                    fenceCount,
-    const VkFence*                              pFences,
-    VkBool32                                    waitAll,
-    uint64_t                                    _timeout)
+static VkResult
+anv_wait_for_bo_fences(struct anv_device *device,
+                       uint32_t fenceCount,
+                       const VkFence *pFences,
+                       bool waitAll,
+                       uint64_t _timeout)
 {
-   ANV_FROM_HANDLE(anv_device, device, _device);
    int ret;
 
-   if (unlikely(device->lost))
-      return VK_ERROR_DEVICE_LOST;
-
    /* DRM_IOCTL_I915_GEM_WAIT uses a signed 64 bit timeout and is supposed
     * to block indefinitely timeouts <= 0.  Unfortunately, this was broken
     * for a couple of kernel releases.  Since there's no way to know
@@ -379,7 +417,16 @@ VkResult anv_WaitForFences(
       bool signaled_fences = false;
       for (uint32_t i = 0; i < fenceCount; i++) {
          ANV_FROM_HANDLE(anv_fence, fence, pFences[i]);
-         switch (fence->state) {
+
+         /* This function assumes that all fences are BO fences and that they
+          * have no temporary state.  Since BO fences will never be exported,
+          * this should be a safe assumption.
+          */
+         assert(fence->permanent.type == ANV_FENCE_TYPE_BO);
+         assert(fence->temporary.type == ANV_FENCE_TYPE_NONE);
+         struct anv_fence_impl *impl = &fence->permanent;
+
+         switch (impl->bo.state) {
          case ANV_FENCE_STATE_RESET:
             /* This fence hasn't been submitted yet, we'll catch it the next
              * time around.  Yes, this may mean we dead-loop but, short of
@@ -403,10 +450,10 @@ VkResult anv_WaitForFences(
             /* These are the fences we really care about.  Go ahead and wait
              * on it until we hit a timeout.
              */
-            result = anv_device_wait(device, &fence->bo, timeout);
+            result = anv_device_wait(device, &impl->bo.bo, timeout);
             switch (result) {
             case VK_SUCCESS:
-               fence->state = ANV_FENCE_STATE_SIGNALED;
+               impl->bo.state = ANV_FENCE_STATE_SIGNALED;
                signaled_fences = true;
                if (!waitAll)
                   goto done;
@@ -436,7 +483,7 @@ VkResult anv_WaitForFences(
          uint32_t now_pending_fences = 0;
          for (uint32_t i = 0; i < fenceCount; i++) {
             ANV_FROM_HANDLE(anv_fence, fence, pFences[i]);
-            if (fence->state == ANV_FENCE_STATE_RESET)
+            if (fence->permanent.bo.state == ANV_FENCE_STATE_RESET)
                now_pending_fences++;
          }
          assert(now_pending_fences <= pending_fences);
@@ -487,6 +534,21 @@ done:
    return result;
 }
 
+VkResult anv_WaitForFences(
+    VkDevice                                    _device,
+    uint32_t                                    fenceCount,
+    const VkFence*                              pFences,
+    VkBool32                                    waitAll,
+    uint64_t                                    timeout)
+{
+   ANV_FROM_HANDLE(anv_device, device, _device);
+
+   if (unlikely(device->lost))
+      return VK_ERROR_DEVICE_LOST;
+
+   return anv_wait_for_bo_fences(device, fenceCount, pFences, waitAll, timeout);
+}
+
 // Queue semaphore functions
 
 VkResult anv_CreateSemaphore(
-- 
2.5.0.400.gff86faf



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