[Mesa-dev] [PATCH] util: move string_to_uint_map to glsl
Emil Velikov
emil.l.velikov at gmail.com
Sat Aug 26 01:37:11 UTC 2017
From: Emil Velikov <emil.velikov at collabora.com>
The functionality is used by glsl and mesa. With the latter already
depending on the former.
With this in place the src/util/ static library libmesautil.la no longer
has a C++ dependency. Thus objects which use it (like libEGL) don't need
the C++ link.
Cc: Jason Ekstrand <jason at jlekstrand.net>
Suggested-by: Jason Ekstrand <jason at jlekstrand.net>
Cc: "17.2" <mesa-stable at lists.freedesktop.org>
Fixes: 02cc35937277 ("egl/wayland: Use linux-dmabuf interface for buffers")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101851
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/compiler/Makefile.sources | 4 +++-
src/compiler/glsl/link_uniform_initializers.cpp | 2 +-
src/compiler/glsl/link_uniforms.cpp | 2 +-
src/compiler/glsl/linker.cpp | 2 +-
src/compiler/glsl/shader_cache.cpp | 2 +-
src/compiler/glsl/standalone.cpp | 2 +-
src/{util => compiler/glsl}/string_to_uint_map.cpp | 0
src/{util => compiler/glsl}/string_to_uint_map.h | 0
src/compiler/glsl/tests/set_uniform_initializer_tests.cpp | 2 +-
src/mesa/main/shader_query.cpp | 2 +-
src/mesa/main/shaderobj.c | 2 +-
src/mesa/program/ir_to_mesa.cpp | 2 +-
src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 +-
src/util/Makefile.sources | 2 --
14 files changed, 13 insertions(+), 13 deletions(-)
rename src/{util => compiler/glsl}/string_to_uint_map.cpp (100%)
rename src/{util => compiler/glsl}/string_to_uint_map.h (100%)
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 6e08dfb8448..a8309a1c592 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -140,7 +140,9 @@ LIBGLSL_FILES = \
glsl/program.h \
glsl/propagate_invariance.cpp \
glsl/s_expression.cpp \
- glsl/s_expression.h
+ glsl/s_expression.h \
+ glsl/string_to_uint_map.cpp \
+ glsl/string_to_uint_map.h
LIBGLSL_SHADER_CACHE_FILES = \
glsl/shader_cache.cpp \
diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp
index e7f9c9d8ac0..84a38793f64 100644
--- a/src/compiler/glsl/link_uniform_initializers.cpp
+++ b/src/compiler/glsl/link_uniform_initializers.cpp
@@ -25,7 +25,7 @@
#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
/* These functions are put in a "private" namespace instead of being marked
* static so that the unit tests can access them. See
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 1b87c5860b6..99b171d7881 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -27,7 +27,7 @@
#include "ir_uniform.h"
#include "glsl_symbol_table.h"
#include "program.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
#include "ir_array_refcount.h"
/**
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index b4784c51199..90c1084c50f 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -75,7 +75,7 @@
#include "program/program.h"
#include "util/mesa-sha1.h"
#include "util/set.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
#include "linker.h"
#include "link_varyings.h"
#include "ir_optimization.h"
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index cc4d24482d9..887b8954c51 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -59,7 +59,7 @@
#include "program.h"
#include "shader_cache.h"
#include "util/mesa-sha1.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
extern "C" {
#include "main/enums.h"
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 52554bb92a2..7a84ca72212 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -36,7 +36,7 @@
#include "loop_analysis.h"
#include "standalone_scaffolding.h"
#include "standalone.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
#include "util/set.h"
#include "linker.h"
#include "glsl_parser_extras.h"
diff --git a/src/util/string_to_uint_map.cpp b/src/compiler/glsl/string_to_uint_map.cpp
similarity index 100%
rename from src/util/string_to_uint_map.cpp
rename to src/compiler/glsl/string_to_uint_map.cpp
diff --git a/src/util/string_to_uint_map.h b/src/compiler/glsl/string_to_uint_map.h
similarity index 100%
rename from src/util/string_to_uint_map.h
rename to src/compiler/glsl/string_to_uint_map.h
diff --git a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
index d30abc320b3..94a6d270ec4 100644
--- a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
+++ b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
@@ -25,7 +25,7 @@
#include "main/mtypes.h"
#include "main/macros.h"
#include "util/ralloc.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
#include "uniform_initializer_utils.h"
namespace linker {
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index f2bdcaab121..64e68b4a26d 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -37,7 +37,7 @@
#include "compiler/glsl/glsl_symbol_table.h"
#include "compiler/glsl/ir.h"
#include "compiler/glsl/program.h"
-#include "util/string_to_uint_map.h"
+#include "compiler/glsl/string_to_uint_map.h"
static GLint
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 8a5fa5e2dfc..b9d1079a35a 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -30,6 +30,7 @@
*/
+#include "compiler/glsl/string_to_uint_map.h"
#include "main/glheader.h"
#include "main/context.h"
#include "main/hash.h"
@@ -40,7 +41,6 @@
#include "program/program.h"
#include "program/prog_parameter.h"
#include "util/ralloc.h"
-#include "util/string_to_uint_map.h"
#include "util/u_atomic.h"
/**********************************************************************/
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 775211cefb5..eb87fc5e04b 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -47,12 +47,12 @@
#include "compiler/glsl/linker.h"
#include "compiler/glsl/program.h"
#include "compiler/glsl/shader_cache.h"
+#include "compiler/glsl/string_to_uint_map.h"
#include "program/prog_instruction.h"
#include "program/prog_optimize.h"
#include "program/prog_print.h"
#include "program/program.h"
#include "program/prog_parameter.h"
-#include "util/string_to_uint_map.h"
static int swizzle_for_size(int size);
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 89f78884389..6b6e3dbd08c 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -35,7 +35,6 @@
#include "main/errors.h"
#include "main/shaderapi.h"
#include "main/uniforms.h"
-#include "util/string_to_uint_map.h"
#include "st_context.h"
#include "st_program.h"
@@ -45,6 +44,7 @@
#include "compiler/glsl_types.h"
#include "compiler/glsl/glsl_to_nir.h"
#include "compiler/glsl/ir.h"
+#include "compiler/glsl/string_to_uint_map.h"
/* Depending on PIPE_CAP_TGSI_TEXCOORD (st->needs_texcoord_semantic) we
diff --git a/src/util/Makefile.sources b/src/util/Makefile.sources
index 8ea5f29533b..8a8c3b359f3 100644
--- a/src/util/Makefile.sources
+++ b/src/util/Makefile.sources
@@ -37,8 +37,6 @@ MESA_UTIL_FILES := \
simple_list.h \
slab.c \
slab.h \
- string_to_uint_map.cpp \
- string_to_uint_map.h \
strndup.h \
strtod.c \
strtod.h \
--
2.13.3
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