[Mesa-dev] [PATCH] util: move string_to_uint_map to glsl

Emil Velikov emil.l.velikov at gmail.com
Sat Aug 26 01:37:11 UTC 2017


From: Emil Velikov <emil.velikov at collabora.com>

The functionality is used by glsl and mesa. With the latter already
depending on the former.

With this in place the src/util/ static library libmesautil.la no longer
has a C++ dependency. Thus objects which use it (like libEGL) don't need
the C++ link.

Cc: Jason Ekstrand <jason at jlekstrand.net>
Suggested-by: Jason Ekstrand <jason at jlekstrand.net>
Cc: "17.2" <mesa-stable at lists.freedesktop.org>
Fixes: 02cc35937277 ("egl/wayland: Use linux-dmabuf interface for buffers")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101851
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
 src/compiler/Makefile.sources                             | 4 +++-
 src/compiler/glsl/link_uniform_initializers.cpp           | 2 +-
 src/compiler/glsl/link_uniforms.cpp                       | 2 +-
 src/compiler/glsl/linker.cpp                              | 2 +-
 src/compiler/glsl/shader_cache.cpp                        | 2 +-
 src/compiler/glsl/standalone.cpp                          | 2 +-
 src/{util => compiler/glsl}/string_to_uint_map.cpp        | 0
 src/{util => compiler/glsl}/string_to_uint_map.h          | 0
 src/compiler/glsl/tests/set_uniform_initializer_tests.cpp | 2 +-
 src/mesa/main/shader_query.cpp                            | 2 +-
 src/mesa/main/shaderobj.c                                 | 2 +-
 src/mesa/program/ir_to_mesa.cpp                           | 2 +-
 src/mesa/state_tracker/st_glsl_to_nir.cpp                 | 2 +-
 src/util/Makefile.sources                                 | 2 --
 14 files changed, 13 insertions(+), 13 deletions(-)
 rename src/{util => compiler/glsl}/string_to_uint_map.cpp (100%)
 rename src/{util => compiler/glsl}/string_to_uint_map.h (100%)

diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 6e08dfb8448..a8309a1c592 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -140,7 +140,9 @@ LIBGLSL_FILES = \
 	glsl/program.h \
 	glsl/propagate_invariance.cpp \
 	glsl/s_expression.cpp \
-	glsl/s_expression.h
+	glsl/s_expression.h \
+	glsl/string_to_uint_map.cpp \
+	glsl/string_to_uint_map.h
 
 LIBGLSL_SHADER_CACHE_FILES = \
 	glsl/shader_cache.cpp \
diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp
index e7f9c9d8ac0..84a38793f64 100644
--- a/src/compiler/glsl/link_uniform_initializers.cpp
+++ b/src/compiler/glsl/link_uniform_initializers.cpp
@@ -25,7 +25,7 @@
 #include "ir.h"
 #include "linker.h"
 #include "ir_uniform.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
 
 /* These functions are put in a "private" namespace instead of being marked
  * static so that the unit tests can access them.  See
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 1b87c5860b6..99b171d7881 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -27,7 +27,7 @@
 #include "ir_uniform.h"
 #include "glsl_symbol_table.h"
 #include "program.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
 #include "ir_array_refcount.h"
 
 /**
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index b4784c51199..90c1084c50f 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -75,7 +75,7 @@
 #include "program/program.h"
 #include "util/mesa-sha1.h"
 #include "util/set.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
 #include "linker.h"
 #include "link_varyings.h"
 #include "ir_optimization.h"
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index cc4d24482d9..887b8954c51 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -59,7 +59,7 @@
 #include "program.h"
 #include "shader_cache.h"
 #include "util/mesa-sha1.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
 
 extern "C" {
 #include "main/enums.h"
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 52554bb92a2..7a84ca72212 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -36,7 +36,7 @@
 #include "loop_analysis.h"
 #include "standalone_scaffolding.h"
 #include "standalone.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
 #include "util/set.h"
 #include "linker.h"
 #include "glsl_parser_extras.h"
diff --git a/src/util/string_to_uint_map.cpp b/src/compiler/glsl/string_to_uint_map.cpp
similarity index 100%
rename from src/util/string_to_uint_map.cpp
rename to src/compiler/glsl/string_to_uint_map.cpp
diff --git a/src/util/string_to_uint_map.h b/src/compiler/glsl/string_to_uint_map.h
similarity index 100%
rename from src/util/string_to_uint_map.h
rename to src/compiler/glsl/string_to_uint_map.h
diff --git a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
index d30abc320b3..94a6d270ec4 100644
--- a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
+++ b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
@@ -25,7 +25,7 @@
 #include "main/mtypes.h"
 #include "main/macros.h"
 #include "util/ralloc.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
 #include "uniform_initializer_utils.h"
 
 namespace linker {
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index f2bdcaab121..64e68b4a26d 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -37,7 +37,7 @@
 #include "compiler/glsl/glsl_symbol_table.h"
 #include "compiler/glsl/ir.h"
 #include "compiler/glsl/program.h"
-#include "util/string_to_uint_map.h"
+#include "compiler/glsl/string_to_uint_map.h"
 
 
 static GLint
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 8a5fa5e2dfc..b9d1079a35a 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -30,6 +30,7 @@
  */
 
 
+#include "compiler/glsl/string_to_uint_map.h"
 #include "main/glheader.h"
 #include "main/context.h"
 #include "main/hash.h"
@@ -40,7 +41,6 @@
 #include "program/program.h"
 #include "program/prog_parameter.h"
 #include "util/ralloc.h"
-#include "util/string_to_uint_map.h"
 #include "util/u_atomic.h"
 
 /**********************************************************************/
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 775211cefb5..eb87fc5e04b 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -47,12 +47,12 @@
 #include "compiler/glsl/linker.h"
 #include "compiler/glsl/program.h"
 #include "compiler/glsl/shader_cache.h"
+#include "compiler/glsl/string_to_uint_map.h"
 #include "program/prog_instruction.h"
 #include "program/prog_optimize.h"
 #include "program/prog_print.h"
 #include "program/program.h"
 #include "program/prog_parameter.h"
-#include "util/string_to_uint_map.h"
 
 
 static int swizzle_for_size(int size);
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 89f78884389..6b6e3dbd08c 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -35,7 +35,6 @@
 #include "main/errors.h"
 #include "main/shaderapi.h"
 #include "main/uniforms.h"
-#include "util/string_to_uint_map.h"
 
 #include "st_context.h"
 #include "st_program.h"
@@ -45,6 +44,7 @@
 #include "compiler/glsl_types.h"
 #include "compiler/glsl/glsl_to_nir.h"
 #include "compiler/glsl/ir.h"
+#include "compiler/glsl/string_to_uint_map.h"
 
 
 /* Depending on PIPE_CAP_TGSI_TEXCOORD (st->needs_texcoord_semantic) we
diff --git a/src/util/Makefile.sources b/src/util/Makefile.sources
index 8ea5f29533b..8a8c3b359f3 100644
--- a/src/util/Makefile.sources
+++ b/src/util/Makefile.sources
@@ -37,8 +37,6 @@ MESA_UTIL_FILES := \
 	simple_list.h \
 	slab.c \
 	slab.h \
-	string_to_uint_map.cpp \
-	string_to_uint_map.h \
 	strndup.h \
 	strtod.c \
 	strtod.h \
-- 
2.13.3



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