[Mesa-dev] [PATCH] util: move string_to_uint_map to glsl
Jason Ekstrand
jason at jlekstrand.net
Sat Aug 26 16:35:15 UTC 2017
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
On Fri, Aug 25, 2017 at 7:10 PM, Jason Ekstrand <jason at jlekstrand.net>
wrote:
> Ack. Not a review though.
>
>
>
> On August 25, 2017 6:38:46 PM Emil Velikov <emil.l.velikov at gmail.com>
> wrote:
>
> From: Emil Velikov <emil.velikov at collabora.com>
>>
>> The functionality is used by glsl and mesa. With the latter already
>> depending on the former.
>>
>> With this in place the src/util/ static library libmesautil.la no longer
>> has a C++ dependency. Thus objects which use it (like libEGL) don't need
>> the C++ link.
>>
>> Cc: Jason Ekstrand <jason at jlekstrand.net>
>> Suggested-by: Jason Ekstrand <jason at jlekstrand.net>
>> Cc: "17.2" <mesa-stable at lists.freedesktop.org>
>> Fixes: 02cc35937277 ("egl/wayland: Use linux-dmabuf interface for
>> buffers")
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101851
>> Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
>> ---
>> src/compiler/Makefile.sources | 4 +++-
>> src/compiler/glsl/link_uniform_initializers.cpp | 2 +-
>> src/compiler/glsl/link_uniforms.cpp | 2 +-
>> src/compiler/glsl/linker.cpp | 2 +-
>> src/compiler/glsl/shader_cache.cpp | 2 +-
>> src/compiler/glsl/standalone.cpp | 2 +-
>> src/{util => compiler/glsl}/string_to_uint_map.cpp | 0
>> src/{util => compiler/glsl}/string_to_uint_map.h | 0
>> src/compiler/glsl/tests/set_uniform_initializer_tests.cpp | 2 +-
>> src/mesa/main/shader_query.cpp | 2 +-
>> src/mesa/main/shaderobj.c | 2 +-
>> src/mesa/program/ir_to_mesa.cpp | 2 +-
>> src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 +-
>> src/util/Makefile.sources | 2 --
>> 14 files changed, 13 insertions(+), 13 deletions(-)
>> rename src/{util => compiler/glsl}/string_to_uint_map.cpp (100%)
>> rename src/{util => compiler/glsl}/string_to_uint_map.h (100%)
>>
>> diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.source
>> s
>> index 6e08dfb8448..a8309a1c592 100644
>> --- a/src/compiler/Makefile.sources
>> +++ b/src/compiler/Makefile.sources
>> @@ -140,7 +140,9 @@ LIBGLSL_FILES = \
>> glsl/program.h \
>> glsl/propagate_invariance.cpp \
>> glsl/s_expression.cpp \
>> - glsl/s_expression.h
>> + glsl/s_expression.h \
>> + glsl/string_to_uint_map.cpp \
>> + glsl/string_to_uint_map.h
>>
>> LIBGLSL_SHADER_CACHE_FILES = \
>> glsl/shader_cache.cpp \
>> diff --git a/src/compiler/glsl/link_uniform_initializers.cpp
>> b/src/compiler/glsl/link_uniform_initializers.cpp
>> index e7f9c9d8ac0..84a38793f64 100644
>> --- a/src/compiler/glsl/link_uniform_initializers.cpp
>> +++ b/src/compiler/glsl/link_uniform_initializers.cpp
>> @@ -25,7 +25,7 @@
>> #include "ir.h"
>> #include "linker.h"
>> #include "ir_uniform.h"
>> -#include "util/string_to_uint_map.h"
>> +#include "string_to_uint_map.h"
>>
>> /* These functions are put in a "private" namespace instead of being
>> marked
>> * static so that the unit tests can access them. See
>> diff --git a/src/compiler/glsl/link_uniforms.cpp
>> b/src/compiler/glsl/link_uniforms.cpp
>> index 1b87c5860b6..99b171d7881 100644
>> --- a/src/compiler/glsl/link_uniforms.cpp
>> +++ b/src/compiler/glsl/link_uniforms.cpp
>> @@ -27,7 +27,7 @@
>> #include "ir_uniform.h"
>> #include "glsl_symbol_table.h"
>> #include "program.h"
>> -#include "util/string_to_uint_map.h"
>> +#include "string_to_uint_map.h"
>> #include "ir_array_refcount.h"
>>
>> /**
>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>> index b4784c51199..90c1084c50f 100644
>> --- a/src/compiler/glsl/linker.cpp
>> +++ b/src/compiler/glsl/linker.cpp
>> @@ -75,7 +75,7 @@
>> #include "program/program.h"
>> #include "util/mesa-sha1.h"
>> #include "util/set.h"
>> -#include "util/string_to_uint_map.h"
>> +#include "string_to_uint_map.h"
>> #include "linker.h"
>> #include "link_varyings.h"
>> #include "ir_optimization.h"
>> diff --git a/src/compiler/glsl/shader_cache.cpp
>> b/src/compiler/glsl/shader_cache.cpp
>> index cc4d24482d9..887b8954c51 100644
>> --- a/src/compiler/glsl/shader_cache.cpp
>> +++ b/src/compiler/glsl/shader_cache.cpp
>> @@ -59,7 +59,7 @@
>> #include "program.h"
>> #include "shader_cache.h"
>> #include "util/mesa-sha1.h"
>> -#include "util/string_to_uint_map.h"
>> +#include "string_to_uint_map.h"
>>
>> extern "C" {
>> #include "main/enums.h"
>> diff --git a/src/compiler/glsl/standalone.cpp
>> b/src/compiler/glsl/standalone.cpp
>> index 52554bb92a2..7a84ca72212 100644
>> --- a/src/compiler/glsl/standalone.cpp
>> +++ b/src/compiler/glsl/standalone.cpp
>> @@ -36,7 +36,7 @@
>> #include "loop_analysis.h"
>> #include "standalone_scaffolding.h"
>> #include "standalone.h"
>> -#include "util/string_to_uint_map.h"
>> +#include "string_to_uint_map.h"
>> #include "util/set.h"
>> #include "linker.h"
>> #include "glsl_parser_extras.h"
>> diff --git a/src/util/string_to_uint_map.cpp
>> b/src/compiler/glsl/string_to_uint_map.cpp
>> similarity index 100%
>> rename from src/util/string_to_uint_map.cpp
>> rename to src/compiler/glsl/string_to_uint_map.cpp
>> diff --git a/src/util/string_to_uint_map.h b/src/compiler/glsl/string_to_
>> uint_map.h
>> similarity index 100%
>> rename from src/util/string_to_uint_map.h
>> rename to src/compiler/glsl/string_to_uint_map.h
>> diff --git a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
>> b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
>> index d30abc320b3..94a6d270ec4 100644
>> --- a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
>> +++ b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
>> @@ -25,7 +25,7 @@
>> #include "main/mtypes.h"
>> #include "main/macros.h"
>> #include "util/ralloc.h"
>> -#include "util/string_to_uint_map.h"
>> +#include "string_to_uint_map.h"
>> #include "uniform_initializer_utils.h"
>>
>> namespace linker {
>> diff --git a/src/mesa/main/shader_query.cpp
>> b/src/mesa/main/shader_query.cpp
>> index f2bdcaab121..64e68b4a26d 100644
>> --- a/src/mesa/main/shader_query.cpp
>> +++ b/src/mesa/main/shader_query.cpp
>> @@ -37,7 +37,7 @@
>> #include "compiler/glsl/glsl_symbol_table.h"
>> #include "compiler/glsl/ir.h"
>> #include "compiler/glsl/program.h"
>> -#include "util/string_to_uint_map.h"
>> +#include "compiler/glsl/string_to_uint_map.h"
>>
>>
>> static GLint
>> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
>> index 8a5fa5e2dfc..b9d1079a35a 100644
>> --- a/src/mesa/main/shaderobj.c
>> +++ b/src/mesa/main/shaderobj.c
>> @@ -30,6 +30,7 @@
>> */
>>
>>
>> +#include "compiler/glsl/string_to_uint_map.h"
>> #include "main/glheader.h"
>> #include "main/context.h"
>> #include "main/hash.h"
>> @@ -40,7 +41,6 @@
>> #include "program/program.h"
>> #include "program/prog_parameter.h"
>> #include "util/ralloc.h"
>> -#include "util/string_to_uint_map.h"
>> #include "util/u_atomic.h"
>>
>> /**********************************************************************/
>> diff --git a/src/mesa/program/ir_to_mesa.cpp
>> b/src/mesa/program/ir_to_mesa.cpp
>> index 775211cefb5..eb87fc5e04b 100644
>> --- a/src/mesa/program/ir_to_mesa.cpp
>> +++ b/src/mesa/program/ir_to_mesa.cpp
>> @@ -47,12 +47,12 @@
>> #include "compiler/glsl/linker.h"
>> #include "compiler/glsl/program.h"
>> #include "compiler/glsl/shader_cache.h"
>> +#include "compiler/glsl/string_to_uint_map.h"
>> #include "program/prog_instruction.h"
>> #include "program/prog_optimize.h"
>> #include "program/prog_print.h"
>> #include "program/program.h"
>> #include "program/prog_parameter.h"
>> -#include "util/string_to_uint_map.h"
>>
>>
>> static int swizzle_for_size(int size);
>> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp
>> b/src/mesa/state_tracker/st_glsl_to_nir.cpp
>> index 89f78884389..6b6e3dbd08c 100644
>> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
>> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
>> @@ -35,7 +35,6 @@
>> #include "main/errors.h"
>> #include "main/shaderapi.h"
>> #include "main/uniforms.h"
>> -#include "util/string_to_uint_map.h"
>>
>> #include "st_context.h"
>> #include "st_program.h"
>> @@ -45,6 +44,7 @@
>> #include "compiler/glsl_types.h"
>> #include "compiler/glsl/glsl_to_nir.h"
>> #include "compiler/glsl/ir.h"
>> +#include "compiler/glsl/string_to_uint_map.h"
>>
>>
>> /* Depending on PIPE_CAP_TGSI_TEXCOORD (st->needs_texcoord_semantic) we
>> diff --git a/src/util/Makefile.sources b/src/util/Makefile.sources
>> index 8ea5f29533b..8a8c3b359f3 100644
>> --- a/src/util/Makefile.sources
>> +++ b/src/util/Makefile.sources
>> @@ -37,8 +37,6 @@ MESA_UTIL_FILES := \
>> simple_list.h \
>> slab.c \
>> slab.h \
>> - string_to_uint_map.cpp \
>> - string_to_uint_map.h \
>> strndup.h \
>> strtod.c \
>> strtod.h \
>> --
>> 2.13.3
>>
>>
>
>
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