[Mesa-dev] [PATCH] radv: clear dynamic_shader_stages on create
Grazvydas Ignotas
notasas at gmail.com
Sun Aug 27 23:13:40 UTC 2017
Valgrind reports it's being used uninitialized.
Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
Signed-off-by: Grazvydas Ignotas <notasas at gmail.com>
---
src/amd/vulkan/radv_descriptor_set.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/amd/vulkan/radv_descriptor_set.c b/src/amd/vulkan/radv_descriptor_set.c
index 7cee9d4..314ab5a 100644
--- a/src/amd/vulkan/radv_descriptor_set.c
+++ b/src/amd/vulkan/radv_descriptor_set.c
@@ -64,10 +64,11 @@ VkResult radv_CreateDescriptorSetLayout(
/* We just allocate all the samplers at the end of the struct */
uint32_t *samplers = (uint32_t*)&set_layout->binding[max_binding + 1];
set_layout->binding_count = max_binding + 1;
set_layout->shader_stages = 0;
+ set_layout->dynamic_shader_stages = 0;
set_layout->size = 0;
memset(set_layout->binding, 0, size - sizeof(struct radv_descriptor_set_layout));
uint32_t buffer_count = 0;
--
2.7.4
More information about the mesa-dev
mailing list