[Mesa-dev] [PATCH] radeonsi: update dirty_level_mask before dispatching
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Aug 29 15:37:14 UTC 2017
This fixes a rendering issue with Hitman when bindless textures
are enabled.
Fixes: 2263610827 ("radeonsi: flush DB caches only when transitioning from DB to texturing")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/drivers/radeon/r600_pipe_common.h | 1 +
src/gallium/drivers/radeonsi/si_compute.c | 5 +++++
2 files changed, 6 insertions(+)
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h
index 59886ecccc..d76d4a1384 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.h
+++ b/src/gallium/drivers/radeon/r600_pipe_common.h
@@ -569,6 +569,7 @@ struct r600_common_context {
unsigned gpu_reset_counter;
unsigned last_dirty_tex_counter;
unsigned last_compressed_colortex_counter;
+ unsigned last_num_draw_calls;
struct threaded_context *tc;
struct u_suballocator *allocator_zeroed_memory;
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index 3ebd22c3c1..ca334949d7 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -782,6 +782,11 @@ static void si_launch_grid(
program->shader.compilation_failed)
return;
+ if (sctx->b.last_num_draw_calls != sctx->b.num_draw_calls) {
+ si_update_fb_dirtiness_after_rendering(sctx);
+ sctx->b.last_num_draw_calls = sctx->b.num_draw_calls;
+ }
+
si_decompress_compute_textures(sctx);
/* Add buffer sizes for memory checking in need_cs_space. */
--
2.14.1
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