[Mesa-dev] V2 radeonsi use STD430 packing of UBOs by default

Marek Olšák maraeo at gmail.com
Wed Aug 30 00:11:26 UTC 2017


Related IRC discussion:

00:01 < mareko> arsenm: what are the chances I can convince you to
allow me to set mayLoad = 0 on s_buffer_load_dword? :) the instruction
always reads from read-only memory with Mesa
00:02 < mareko> apparently, readnone doesn't get through
00:02 < arsenm> mareko: you should get the same effect by having
invariant on the MMO
00:03 < mareko> arsenm: and how would I set invariant on SI.load.const?
00:04 < arsenm> mareko: we create MMOs for a few other intrinsics
already, it should be the same
00:05 < mareko> if only I had time to play with LLVM
00:05 < arsenm> mareko: it looks like that is already done so it might
be a more specific problem
00:05 < arsenm> that rematerializable scalar loads patch is probably
OK now though
00:07 < arsenm> https://reviews.llvm.org/D11621

Marek


On Wed, Aug 30, 2017 at 1:58 AM, Marek Olšák <maraeo at gmail.com> wrote:
> Interesting. It may be that glsl_to_tgsi uses copy propagation to fold
> those CONST loads into operands, which puts them next to their uses in LLVM.
>
> I guess LLVM doesn't understand that s_buffer_load_dword loads from
> immutable dereferenceable memory. It would benefit from mayLoad = 0 in
> this case I think.
>
> Marek
>
> On Thu, Aug 24, 2017 at 11:48 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
>>
>>
>> On 24/08/17 18:12, Nicolai Hähnle wrote:
>>>
>>> On 24.08.2017 09:45, Timothy Arceri wrote:
>>>>
>>>>
>>>>
>>>> On 22/08/17 22:14, Timothy Arceri wrote:
>>>>>
>>>>> I'm a little unsure what to do with this now. Below is my shader-db
>>>>> results, the majority of negative changes are from Natural Selection
>>>>> 2.
>>>>>
>>>>> I looked at some dumps of the worst Natural Selection 2 shaders and
>>>>> it seems to just be scheduling differences causing the regressions.
>>>>>
>>>>> I tested with sisched but that just made things even worse.
>>>>>
>>>>> Obviously we should be aiming to improve the schedulare, but since
>>>>> this regresses things and I have no evidence of it helping anything
>>>>> it makes the case for adding it pretty weak.
>>>>>
>>>>> Thoughts??
>>>>>
>>>>> PERCENTAGE DELTAS    Shaders     SGPRs     VGPRs SpillSGPR  MaxWaves
>>>>> --------------------------------------------------------------------
>>>>>   All affected            5797    2.92     3.05 %    5.04 %   -2.94
>>>>>   -------------------------------------------------------------------
>>>>>   Total                  72287    0.28 %    0.34 %    0.33 %  -0.21 %
>>>>>
>>>>> _______________________________________________
>>>>> mesa-dev mailing list
>>>>> mesa-dev at lists.freedesktop.org
>>>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>>>>
>>>>
>>>>
>>>> As far as I can tell this is because after this chnage we end up with
>>>> large sections of consecutive loads. Any thoughts on avoid this?
>>>
>>>
>>> Odd. Do you see the same change in TGSI?
>>>
>>> This is one of those things that ideally LLVM would be smart about, but
>>> unfortunately it isn't really.
>>
>>
>> Yeah I assume it's very doable since SSA makes this stuff reasonably easy to
>> deal with. However I'm not really sure where to begin, or how welcome a pass
>> to do this sorting would be. We have a similar pass in nir for moving
>> comparisons to where they are first used.
>>
>> The TGSI is introduces an extra temp to store the value of the LOAD, this is
>> probably what triggers the difference in LLVM.
>>
>> eg.
>>
>>  LOAD TEMP[61], UBO[2], IMM[2].yyyy
>>  LOAD TEMP[62], UBO[2], IMM[1].zzzz
>>  LOAD TEMP[63], UBO[2], IMM[1].wwww
>>  LOAD TEMP[64], UBO[2], IMM[2].xxxx
>>  DP4 TEMP[65].x, TEMP[60], TEMP[61]
>>  DP4 TEMP[66].x, TEMP[60], TEMP[62]
>>  MOV TEMP[65].y, TEMP[66].xxxx
>>  DP4 TEMP[67].x, TEMP[60], TEMP[63]
>>  MOV TEMP[65].z, TEMP[67].xxxx
>>  DP4 TEMP[68].x, TEMP[60], TEMP[64]
>>  MOV TEMP[69].w, TEMP[68].xxxx
>>  MOV TEMP[69].xyz, TEMP[65].xyzx
>>  LOAD TEMP[70], UBO[1], IMM[6].yyyy
>>  LOAD TEMP[71], UBO[1], IMM[6].zzzz
>>  DP4 TEMP[72].x, TEMP[69], TEMP[70]
>>  DP4 TEMP[73].x, TEMP[69], TEMP[71]
>>  LOAD TEMP[74], UBO[1], IMM[6].wwww
>>  LOAD TEMP[75], UBO[1], IMM[7].xxxx
>>  LOAD TEMP[76], UBO[1], IMM[7].yyyy
>>  LOAD TEMP[77], UBO[1], IMM[7].zzzz
>>  DP4 TEMP[78].x, TEMP[69], TEMP[74]
>>  DP4 TEMP[79].x, TEMP[69], TEMP[75]
>>  MOV TEMP[78].y, TEMP[79].xxxx
>>  DP4 TEMP[80].x, TEMP[69], TEMP[76]
>>  MOV TEMP[78].z, TEMP[80].xxxx
>>  DP4 TEMP[81].x, TEMP[69], TEMP[77]
>>  MOV TEMP[78].w, TEMP[81].xxxx
>>
>> vs
>>
>>  DP4 TEMP[63].x, TEMP[62], CONST[2][0]
>>  DP4 TEMP[64].x, TEMP[62], CONST[2][1]
>>  MOV TEMP[63].y, TEMP[64].xxxx
>>  DP4 TEMP[65].x, TEMP[62], CONST[2][2]
>>  MOV TEMP[63].z, TEMP[65].xxxx
>>  DP4 TEMP[66].x, TEMP[62], CONST[2][3]
>>  MOV TEMP[67].w, TEMP[66].xxxx
>>  MOV TEMP[67].xyz, TEMP[63].xyzx
>>  DP4 TEMP[68].x, TEMP[67], CONST[1][14]
>>  DP4 TEMP[69].x, TEMP[67], CONST[1][15]
>>  DP4 TEMP[70].x, TEMP[67], CONST[1][8]
>>  DP4 TEMP[71].x, TEMP[67], CONST[1][9]
>>  MOV TEMP[70].y, TEMP[71].xxxx
>>  DP4 TEMP[72].x, TEMP[67], CONST[1][10]
>>  MOV TEMP[70].z, TEMP[72].xxxx
>>  DP4 TEMP[73].x, TEMP[67], CONST[1][11]
>>  MOV TEMP[70].w, TEMP[73].xxxx
>>  MOV TEMP[74].xyw, TEMP[70].xyxw
>>
>>>
>>> Cheers,
>>> Nicolai
>>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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