[Mesa-dev] [PATCH 2/2] glsl: don't run intrastage array validation when the interface type is not an array

Samuel Iglesias Gonsálvez siglesias at igalia.com
Fri Dec 1 07:20:48 UTC 2017


On Thu, 2017-11-30 at 15:47 +0100, Nicolai Hähnle wrote:
> Can you add an explanation / spec quote for this?
> 

Yes.

"We validate that the interface block array type's definition matches.
However, the function could be previously called if an non-array
interface block has different type definitions -for example, when the
precision qualifier differs in a GLSL ES shader, we would create two
different types-, and it would return invalid as both definitions are
non-arrays.

We fix this by specifying that at least one definition should be an
array to call the validation."

Does it sound good to you?

Sam

> On 09.11.2017 12:48, Samuel Iglesias Gonsálvez wrote:
> > Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> > ---
> >   src/compiler/glsl/link_interface_blocks.cpp | 2 +-
> >   1 file changed, 1 insertion(+), 1 deletion(-)
> > 
> > diff --git a/src/compiler/glsl/link_interface_blocks.cpp
> > b/src/compiler/glsl/link_interface_blocks.cpp
> > index c2c3b58f821..ce90d916075 100644
> > --- a/src/compiler/glsl/link_interface_blocks.cpp
> > +++ b/src/compiler/glsl/link_interface_blocks.cpp
> > @@ -137,7 +137,7 @@ intrastage_match(ir_variable *a,
> >      /* If a block is an array then it must match across the
> > shader.
> >       * Unsized arrays are also processed and matched agaist sized
> > arrays.
> >       */
> > -   if (b->type != a->type &&
> > +   if (b->type != a->type && (b->type->is_array() || a->type-
> > >is_array()) &&
> >          (b->is_interface_instance() || a->is_interface_instance()) 
> > &&
> >          !validate_intrastage_arrays(prog, b, a))
> >         return false;
> > 
> 
> 


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