[Mesa-dev] [PATCH] meta: Fix ClearTexture with GL_DEPTH_COMPONENT.
Tapani Pälli
tapani.palli at intel.com
Fri Dec 1 10:30:02 UTC 2017
On 30.11.2017 19:53, Kenneth Graunke wrote:
> We only handled unpacking for GL_DEPTH_STENCIL formats.
>
> Cemu was hitting _mesa_problem() for an unsupported format in
> _mesa_unpack_float_32_uint_24_8_depth_stencil_row(), because the
> format was depth-only, rather than depth-stencil.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94739
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103966
> ---
> src/mesa/drivers/common/meta.c | 24 +++++++++++++++---------
> 1 file changed, 15 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 1cc736cff1c..41f4f5526ad 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -3510,15 +3510,21 @@ cleartexsubimage_depth_stencil(struct gl_context *ctx,
> /* Convert the clearValue from whatever format it's in to a floating
> * point value for the depth and an integer value for the stencil index
> */
> - _mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat,
> - 1, /* n */
> - clearValue,
> - depthStencilValue);
> - /* We need a memcpy here instead of a cast because we need to
> - * reinterpret the bytes as a float rather than converting it
> - */
> - memcpy(&depthValue, depthStencilValue, sizeof depthValue);
> - stencilValue = depthStencilValue[1] & 0xff;
> + if (texImage->_BaseFormat == GL_DEPTH_STENCIL) {
> + _mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat,
> + 1, /* n */
> + clearValue,
> + depthStencilValue);
> + stencilValue = depthStencilValue[1] & 0xff;
> +
> + /* We need a memcpy here instead of a cast because we need to
> + * reinterpret the bytes as a float rather than converting it
> + */
> + memcpy(&depthValue, depthStencilValue, sizeof depthValue);
> + } else {
here stencilValue is not set so gcc complains:
drivers/common/meta.c:3534:7: warning: ‘stencilValue’ may be used
uninitialized in this function
that is harmless because for GL_DEPTH_STENCIL it is always intialized
but maybe initialize at declaration?
> + _mesa_unpack_float_z_row(texImage->TexFormat, 1 /* n */,
> + clearValue, &depthValue);
> + }
> } else {
> depthValue = 0.0f;
> stencilValue = 0;
>
with warning cleaned up;
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
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