[Mesa-dev] [PATCH 6/9] tnl: fix not having texture coords in ATI_fs in swrast

Miklós Máté mtmkls at gmail.com
Sat Dec 2 22:35:22 UTC 2017


ATI_fs in swrast only had access to texture coordinates if there was a
valid texture bound and texturing was enabled.

Piglit: spec/ati_fragment_shader/render-sources and render-notexture

Signed-off-by: Miklós Máté <mtmkls at gmail.com>
---
 src/mesa/tnl/t_context.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index ec18fa01b2..bb5d9fc07b 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -157,7 +157,8 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
 
    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
      if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
-	 (fp && fp->info.inputs_read & VARYING_BIT_TEX(i))) {
+	 (fp && fp->info.inputs_read & VARYING_BIT_TEX(i)) ||
+         _mesa_ati_fragment_shader_enabled(ctx)) {
        tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
      }
    }
-- 
2.15.0.rc0



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