[Mesa-dev] [Bug 103579] Vertex shader causes compiler to crash in SPIRV-to-NIR
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Dec 3 14:41:20 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103579
Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |airlied at freedesktop.org,
| |chadversary at chromium.org,
| |daniel at fooishbar.org,
| |jason at jlekstrand.net
Component|Drivers/Vulkan/radeon |Drivers/Vulkan/Common
QA Contact|mesa-dev at lists.freedesktop. |
|org |
--- Comment #1 from Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> ---
I could not get it to crash at that place anymore (though I'm pretty sure it
did when looking at that bug earlier ...
It now crashes for me at
%80 = OpLoad %_struct_65 %67
and this is because it is loading the entire UBO block struct without any
indexing. (By the way, SPIR-V is really messed up here, requiring the Block
decoration on the type instead of the variable ... After loading it is clearly
not usefully a block, what if you store the same thing as function local var)
Patch is on the way.
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