[Mesa-dev] [PATCH v3 24/25] i965: Call spirv_to_nir() instead of glsl_to_nir() for SPIR-V shaders
Timothy Arceri
tarceri at itsqueeze.com
Tue Dec 5 05:10:13 UTC 2017
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 04/12/17 20:21, Eduardo Lima Mitev wrote:
> This is the main fork of the shader compilation code-path, where a NIR
> shader is obtained by calling spirv_to_nir() or glsl_to_nir(),
> depending on its nature..
>
> v2: Use 'spirv_data' member from gl_linked_shader to know which method
> to call. (Timothy Arceri)
> ---
> src/mesa/drivers/dri/i965/brw_program.c | 10 ++++++++--
> 1 file changed, 8 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
> index 755d4973cc0..4043253a653 100644
> --- a/src/mesa/drivers/dri/i965/brw_program.c
> +++ b/src/mesa/drivers/dri/i965/brw_program.c
> @@ -31,6 +31,7 @@
>
> #include <pthread.h>
> #include "main/imports.h"
> +#include "main/glspirv.h"
> #include "program/prog_parameter.h"
> #include "program/prog_print.h"
> #include "program/prog_to_nir.h"
> @@ -73,9 +74,14 @@ brw_create_nir(struct brw_context *brw,
> ctx->Const.ShaderCompilerOptions[stage].NirOptions;
> nir_shader *nir;
>
> - /* First, lower the GLSL IR or Mesa IR to NIR */
> + /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
> if (shader_prog) {
> - nir = glsl_to_nir(shader_prog, stage, options);
> + if (shader_prog->_LinkedShaders[stage]->spirv_data)
> + nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
> + else
> + nir = glsl_to_nir(shader_prog, stage, options);
> + assert (nir);
> +
> nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
> nir_lower_returns(nir);
> nir_validate_shader(nir);
>
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