[Mesa-dev] [PATCH v2 23/25] mesa/glspirv: Add a _mesa_spirv_to_nir() function

Timothy Arceri tarceri at itsqueeze.com
Wed Dec 6 09:13:26 UTC 2017



On 01/12/17 04:28, Eduardo Lima Mitev wrote:
> This is basically a wrapper around spirv_to_nir() that includes
> arguments setup and post-conversion validation.
> 
> v2: Rebase update (SpirVCapabilities not a pointer anymore)
> ---
>   src/mesa/main/glspirv.c | 60 +++++++++++++++++++++++++++++++++++++++++++++++++
>   src/mesa/main/glspirv.h |  7 ++++++
>   2 files changed, 67 insertions(+)
> 
> diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
> index e5dc8b26ea9..2a20e4b5cc7 100644
> --- a/src/mesa/main/glspirv.c
> +++ b/src/mesa/main/glspirv.c
> @@ -159,6 +159,66 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
>      }
>   }
>   
> +nir_shader *
> +_mesa_spirv_to_nir(struct gl_context *ctx,
> +                   const struct gl_shader_program *prog,
> +                   gl_shader_stage stage,
> +                   const nir_shader_compiler_options *options)
> +{
> +   nir_shader *nir = NULL;
> +
> +   struct gl_linked_shader *linked_shader = prog->_LinkedShaders[stage];
> +   assert (linked_shader);
> +
> +   struct gl_shader_spirv_data *spirv_data = linked_shader->spirv_data;
> +   assert(spirv_data);
> +
> +   struct gl_spirv_module *spirv_module = spirv_data->SpirVModule;
> +   assert (spirv_module != NULL);
> +
> +   const char *entry_point_name = spirv_data->SpirVEntryPoint;
> +   assert(entry_point_name);
> +
> +   struct nir_spirv_specialization *spec_entries = NULL;
> +   spec_entries = calloc(sizeof(*spec_entries),
> +                         spirv_data->NumSpecializationConstants);

Can we just make this:

    struct nir_spirv_specialization *spec_entries =
       calloc(sizeof(*spec_entries),
              spirv_data->NumSpecializationConstants);


> +
> +   for (unsigned i = 0; i < spirv_data->NumSpecializationConstants; ++i) {
> +      spec_entries[i].id = spirv_data->SpecializationConstantsIndex[i];
> +      spec_entries[i].data32 = spirv_data->SpecializationConstantsValue[i];
> +      spec_entries[i].defined_on_module = false;
> +   }
> +
> +   nir_function *entry_point =
> +      spirv_to_nir((const uint32_t *) &spirv_module->Binary[0],
> +                   spirv_module->Length / 4,
> +                   spec_entries, spirv_data->NumSpecializationConstants,
> +                   stage, entry_point_name,
> +                   &ctx->Const.SpirVCapabilities,
> +                   options);
> +   free(spec_entries);
> +
> +   assert (entry_point);
> +   nir = entry_point->shader;
> +   assert(nir->info.stage == stage);
> +
> +   nir->options = options;
> +
> +   nir->info.name =
> +      ralloc_asprintf(nir, "SPIRV:%s:%d",
> +                      _mesa_shader_stage_to_abbrev(nir->info.stage),
> +                      prog->Name);
> +   nir_validate_shader(nir);
> +
> +   if (false) {
> +      /* @FIXME: Only for debugging purposes */
> +      nir_print_shader(nir, stdout);
> +      fflush(stdout);
> +   }

I'd rather we not commit this debug code, if you want this for 
development please carry a patch around in your dev branch.

With those two things addressed:

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

> +
> +   return nir;
> +}
> +
>   void GLAPIENTRY
>   _mesa_SpecializeShaderARB(GLuint shader,
>                             const GLchar *pEntryPoint,
> diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h
> index 0f03b75c111..81626ce75b5 100644
> --- a/src/mesa/main/glspirv.h
> +++ b/src/mesa/main/glspirv.h
> @@ -24,6 +24,7 @@
>   #ifndef GLSPIRV_H
>   #define GLSPIRV_H
>   
> +#include "compiler/nir/nir.h"
>   #include "mtypes.h"
>   
>   #ifdef __cplusplus
> @@ -80,6 +81,12 @@ void
>   _mesa_spirv_link_shaders(struct gl_context *ctx,
>                            struct gl_shader_program *prog);
>   
> +nir_shader *
> +_mesa_spirv_to_nir(struct gl_context *ctx,
> +                   const struct gl_shader_program *prog,
> +                   gl_shader_stage stage,
> +                   const nir_shader_compiler_options *options);
> +
>   /**
>    * \name API functions
>    */
> 


More information about the mesa-dev mailing list