[Mesa-dev] [PATCH] RFC: Workaround for gen9 hw astc5x5 sampler bug
kevin.rogovin at intel.com
Thu Dec 7 07:45:29 UTC 2017
>I'd have to think about it harder but even those are not likely to actually get ASTC decode. Maybe for some sort of decompression thing but if you're doing
> GetCompressedTexImage, it'll probably turn into a blorp_copy which will use R32G32B32A32_UINT.
I am thinking for the case where an application calls glGetTexImage() or glGetTextureImage(), which I think is legal in GL and the GL implementation is expected to do the decompress.
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