[Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support
Gert Wollny
gw.fossdev at gmail.com
Thu Dec 7 10:06:38 UTC 2017
Am Donnerstag, den 07.12.2017, 09:35 +1000 schrieb Dave Airlie:
>
>
> I've pushed a bunch of the code, except for the final enables,
>
> Care to give my r600-gl-4.3 branch a spin?
It shows quite some regressions w.r.t the WIP branch:
WIP gl-4.3
execution/atomic-counter: pass fail
execution/basic-global-id: pass fail
execution/basic-group-id: pass fail
execution/basic-group-id-x: pass fail
execution/basic-group-id-z: pass fail
execution/basic-local-id-atomic: pass fail
execution/basic-local-index: pass fail
execution/basic-ssbo: pass fail
execution/basic-texelfetch: pass fail
execution/basic-uniform-access-atomic: pass fail
execution/border-color: pass fail
execution/multiple-texture-reading: pass fail
execution/separate-global-id: pass fail
execution/separate-global-id-2: pass fail
execution/shared-atomics: pass fail
execution/simple-barrier-atomics: pass fail
(all other shader piglits equal)
>
> It has the workaround I think I need to stabilise stuff for now.
>
Best,
Gert
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