[Mesa-dev] [PATCH 10/10] mesa: reorder and document the tokens in glheader.h
Emil Velikov
emil.l.velikov at gmail.com
Thu Dec 7 17:07:45 UTC 2017
From: Emil Velikov <emil.velikov at collabora.com>
Split into different sections, document each one as well as strange
cases like GL_ATI_texture_compression_3dc.
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/mesa/main/glheader.h | 39 +++++++++++++++++++++++----------------
1 file changed, 23 insertions(+), 16 deletions(-)
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 6d651b88c82..d4f2ecdf7fa 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -43,7 +43,7 @@ extern "C" {
#endif
-typedef int GLclampx;
+/* Common GLES 1.0 and 2.0 tokens */
#ifndef GL_OES_EGL_image_external
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
@@ -52,6 +52,15 @@ typedef int GLclampx;
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
#endif
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
+
+/* GLES 1.0 only tokens */
+
+typedef int GLclampx;
+
#ifndef GL_OES_point_size_array
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
@@ -65,15 +74,15 @@ typedef int GLclampx;
#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
#endif
-
-#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#ifndef GL_TEXTURE_GEN_STR_OES
+#define GL_TEXTURE_GEN_STR_OES 0x8D60
#endif
-/* GLES 2.0 tokens */
-#ifndef GL_TEXTURE_GEN_STR_OES
-#define GL_TEXTURE_GEN_STR_OES 0x8D60
+/* GLES 2.0 only tokens */
+
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#endif
#ifndef GL_OES_texture_compression_astc
@@ -99,15 +108,6 @@ typedef int GLclampx;
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
#endif
-#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc 1
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
-#endif
-
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_ETC1_RGB8_OES 0x8D64
-#endif
-
#ifndef GL_EXT_shader_framebuffer_fetch
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#endif
@@ -119,6 +119,13 @@ typedef int GLclampx;
#endif
+/* There is no formal spec for the following extension. */
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+#endif
+
+
/**
* Internal token to represent a GLSL shader program (a collection of
* one or more shaders that get linked together). Note that GLSL
--
2.15.0
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