[Mesa-dev] [PATCH 10/10] mesa: reorder and document the tokens in glheader.h

Emil Velikov emil.l.velikov at gmail.com
Thu Dec 7 17:07:45 UTC 2017


From: Emil Velikov <emil.velikov at collabora.com>

Split into different sections, document each one as well as strange
cases like GL_ATI_texture_compression_3dc.

Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
 src/mesa/main/glheader.h | 39 +++++++++++++++++++++++----------------
 1 file changed, 23 insertions(+), 16 deletions(-)

diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 6d651b88c82..d4f2ecdf7fa 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -43,7 +43,7 @@ extern "C" {
 #endif
 
 
-typedef int GLclampx;
+/* Common GLES 1.0 and 2.0 tokens */
 
 #ifndef GL_OES_EGL_image_external
 #define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
@@ -52,6 +52,15 @@ typedef int GLclampx;
 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
 #endif
 
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES                                        0x8D64
+#endif
+
+
+/* GLES 1.0 only tokens */
+
+typedef int GLclampx;
+
 #ifndef GL_OES_point_size_array
 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
@@ -65,15 +74,15 @@ typedef int GLclampx;
 #define GL_TEXTURE_CROP_RECT_OES                                0x8B9D
 #endif
 
-
-#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
+#ifndef GL_TEXTURE_GEN_STR_OES
+#define GL_TEXTURE_GEN_STR_OES                                  0x8D60
 #endif
 
-/* GLES 2.0 tokens */
 
-#ifndef GL_TEXTURE_GEN_STR_OES
-#define GL_TEXTURE_GEN_STR_OES                                  0x8D60
+/* GLES 2.0 only tokens */
+
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
 #endif
 
 #ifndef GL_OES_texture_compression_astc
@@ -99,15 +108,6 @@ typedef int GLclampx;
 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES               0x93E9
 #endif
 
-#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc                          1
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI                   0x8837
-#endif
-
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_ETC1_RGB8_OES                                        0x8D64
-#endif
-
 #ifndef GL_EXT_shader_framebuffer_fetch
 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52
 #endif
@@ -119,6 +119,13 @@ typedef int GLclampx;
 #endif
 
 
+/* There is no formal spec for the following extension. */
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc                          1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI                   0x8837
+#endif
+
+
 /**
  * Internal token to represent a GLSL shader program (a collection of
  * one or more shaders that get linked together).  Note that GLSL
-- 
2.15.0



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