[Mesa-dev] [PATCH 1/9] i965/fs: Rewrite assign_constant_locations

Pohjolainen, Topi topi.pohjolainen at gmail.com
Thu Dec 7 17:10:49 UTC 2017


On Wed, Dec 06, 2017 at 08:34:19PM -0800, Jason Ekstrand wrote:
> This rewires the logic for assigning uniform locations to work in terms
> of "complex alignments".  The basic idea is that, as we walk the list of
> instructions, we keep track of the alignment and continuity requirements
> of each slot and assert that the alignments all match up.  We then use
> those alignments in the compaction stage to ensure that everything gets
> placed at a properly aligned register.  The old mechanism handled
> alignments by special-casing each of the bit sizes and placing 64-bit
> values first followed by 32-bit values.
> 
> The old scheme had the advantage of never leaving a hole since all the
> 64-bit values could be tightly packed and so could the 32-bit values.
> However, the new scheme has no type size special cases so it handles not
> only 32 and 64-bit types but should gracefully extend to 16 and 8-bit
> types as the need arises.
> 
> Tested-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
> ---
>  src/intel/compiler/brw_fs.cpp | 307 ++++++++++++++++++++++++------------------
>  1 file changed, 174 insertions(+), 133 deletions(-)
> 
> diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
> index 93bb6b4..41260b4 100644
> --- a/src/intel/compiler/brw_fs.cpp
> +++ b/src/intel/compiler/brw_fs.cpp
> @@ -1906,62 +1906,6 @@ fs_visitor::compact_virtual_grfs()
>     return progress;
>  }
>  
> -static void
> -set_push_pull_constant_loc(unsigned uniform, int *chunk_start,
> -                           unsigned *max_chunk_bitsize,
> -                           bool contiguous, unsigned bitsize,
> -                           const unsigned target_bitsize,
> -                           int *push_constant_loc, int *pull_constant_loc,
> -                           unsigned *num_push_constants,
> -                           unsigned *num_pull_constants,
> -                           const unsigned max_push_components,
> -                           const unsigned max_chunk_size,
> -                           bool allow_pull_constants,
> -                           struct brw_stage_prog_data *stage_prog_data)
> -{
> -   /* This is the first live uniform in the chunk */
> -   if (*chunk_start < 0)
> -      *chunk_start = uniform;
> -
> -   /* Keep track of the maximum bit size access in contiguous uniforms */
> -   *max_chunk_bitsize = MAX2(*max_chunk_bitsize, bitsize);
> -
> -   /* If this element does not need to be contiguous with the next, we
> -    * split at this point and everything between chunk_start and u forms a
> -    * single chunk.
> -    */
> -   if (!contiguous) {
> -      /* If bitsize doesn't match the target one, skip it */
> -      if (*max_chunk_bitsize != target_bitsize) {
> -         /* FIXME: right now we only support 32 and 64-bit accesses */
> -         assert(*max_chunk_bitsize == 4 || *max_chunk_bitsize == 8);
> -         *max_chunk_bitsize = 0;
> -         *chunk_start = -1;
> -         return;
> -      }
> -
> -      unsigned chunk_size = uniform - *chunk_start + 1;
> -
> -      /* Decide whether we should push or pull this parameter.  In the
> -       * Vulkan driver, push constants are explicitly exposed via the API
> -       * so we push everything.  In GL, we only push small arrays.
> -       */
> -      if (!allow_pull_constants ||
> -          (*num_push_constants + chunk_size <= max_push_components &&
> -           chunk_size <= max_chunk_size)) {
> -         assert(*num_push_constants + chunk_size <= max_push_components);
> -         for (unsigned j = *chunk_start; j <= uniform; j++)
> -            push_constant_loc[j] = (*num_push_constants)++;
> -      } else {
> -         for (unsigned j = *chunk_start; j <= uniform; j++)
> -            pull_constant_loc[j] = (*num_pull_constants)++;
> -      }
> -
> -      *max_chunk_bitsize = 0;
> -      *chunk_start = -1;
> -   }
> -}
> -
>  static int
>  get_subgroup_id_param_index(const brw_stage_prog_data *prog_data)
>  {
> @@ -1977,6 +1921,98 @@ get_subgroup_id_param_index(const brw_stage_prog_data *prog_data)
>  }
>  
>  /**
> + * Struct for handling complex alignments.
> + *
> + * A complex alignment is stored as multiplier and an offset.  A value is
> + * considered to be aligned if it is congruent to the offset modulo the
> + * multiplier.
> + */
> +struct cplx_align {
> +   unsigned mul:4;
> +   unsigned offset:4;
> +};
> +
> +#define CPLX_ALIGN_MAX_MUL 8
> +
> +static void
> +cplx_align_assert_sane(struct cplx_align a)
> +{
> +   assert(a.mul > 0 && util_is_power_of_two(a.mul));
> +   assert(a.offset < a.mul);
> +}
> +
> +/**
> + * Combines two alignments to produce a least multiple of sorts.
> + *
> + * The returned alignment is the smallest (in terms of multiplier) such that
> + * anything aligned to both a and b will be aligned to the new alignment.
> + * This function will assert-fail if a and b are not compatible, i.e. if the
> + * offset parameters are such that no common alignment is possible.
> + */
> +static struct cplx_align
> +cplx_align_combine(struct cplx_align a, struct cplx_align b)
> +{
> +   cplx_align_assert_sane(a);
> +   cplx_align_assert_sane(b);
> +
> +   /* Assert that the alignments agree. */
> +   assert((a.offset & (b.mul - 1)) == (b.offset & (a.mul - 1)));
> +
> +   return a.mul > b.mul ? a : b;
> +}
> +
> +/**
> + * Apply a complex alignment
> + *
> + * This function will return the smallest number greater than or equal to
> + * offset that is aligned to align.
> + */
> +static unsigned
> +cplx_align_apply(struct cplx_align align, unsigned offset)
> +{

Should we assert that offset >= 4?

> +   return ALIGN(offset - align.offset, align.mul) + align.offset;

Soon I'm going to continue with glsl mediump support and thought better to
read these patches. I stumbled on something (probably missing something
again):

To me it looks there can ever be only three different instances of cplx_align:

{8, 0}, {8, 4} and {4, 0} and that "offset" argument here is always multiple
of 4.

In case of align == {8, 0} "offset" gets aligned to 8, and in case of
align == {4, 0} cplx_align_apply() is nop.

But in case of {8, 4} and "offset" not multiple of 8, "offset" - 4 is
multiple of 8 and returned value becomes ALIGN(offset - 4, 8) + 4 which
in turn isn't aligned by 8.

> +}
> +
> +#define UNIFORM_SLOT_SIZE 4
> +
> +struct uniform_slot_info {
> +   /** True if the given uniform slot is live */
> +   unsigned is_live:1;
> +
> +   /** True if this slot and the slot must remain contiguous */
> +   unsigned contiguous:1;
> +
> +   struct cplx_align align;
> +};
> +
> +static void
> +mark_uniform_slots_read(struct uniform_slot_info *slots,
> +                        unsigned num_slots, unsigned alignment)
> +{
> +   assert(alignment > 0 && util_is_power_of_two(alignment));
> +   assert(alignment <= CPLX_ALIGN_MAX_MUL);
> +
> +   /* We can't align a slot to anything less than the slot size */
> +   alignment = MAX2(alignment, UNIFORM_SLOT_SIZE);
> +
> +   struct cplx_align align = {alignment, 0};
> +   cplx_align_assert_sane(align);
> +
> +   for (unsigned i = 0; i < num_slots; i++) {
> +      slots[i].is_live = true;
> +      if (i < num_slots - 1)
> +         slots[i].contiguous = true;
> +
> +      align.offset = (i * UNIFORM_SLOT_SIZE) & (align.mul - 1);
> +      if (slots[i].align.mul == 0) {
> +         slots[i].align = align;
> +      } else {
> +         slots[i].align = cplx_align_combine(slots[i].align, align);
> +      }
> +   }
> +}
> +
> +/**
>   * Assign UNIFORM file registers to either push constants or pull constants.
>   *
>   * We allow a fragment shader to have more than the specified minimum
> @@ -1994,60 +2030,44 @@ fs_visitor::assign_constant_locations()
>        return;
>     }
>  
> -   bool is_live[uniforms];
> -   memset(is_live, 0, sizeof(is_live));
> -   unsigned bitsize_access[uniforms];
> -   memset(bitsize_access, 0, sizeof(bitsize_access));
> -
> -   /* For each uniform slot, a value of true indicates that the given slot and
> -    * the next slot must remain contiguous.  This is used to keep us from
> -    * splitting arrays and 64-bit values apart.
> -    */
> -   bool contiguous[uniforms];
> -   memset(contiguous, 0, sizeof(contiguous));
> +   struct uniform_slot_info slots[uniforms];
> +   memset(slots, 0, sizeof(slots));
>  
> -   /* First, we walk through the instructions and do two things:
> -    *
> -    *  1) Figure out which uniforms are live.
> -    *
> -    *  2) Mark any indirectly used ranges of registers as contiguous.
> -    *
> -    * Note that we don't move constant-indexed accesses to arrays.  No
> -    * testing has been done of the performance impact of this choice.
> -    */
>     foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
>        for (int i = 0 ; i < inst->sources; i++) {
>           if (inst->src[i].file != UNIFORM)
>              continue;
>  
> -         int constant_nr = inst->src[i].nr + inst->src[i].offset / 4;
> +         /* NIR tightly packs things so the uniform number might not be
> +          * aligned (if we have a double right after a float, for instance).
> +          * This is fine because the process of re-arranging them will ensure
> +          * that things are properly aligned.  The offset into that uniform,
> +          * however, must be aligned.
> +          *
> +          * In Vulkan, we have explicit offsets but everything is crammed
> +          * into a single "variable" so inst->src[i].nr will always be 0.
> +          * Everything will be properly aligned relative to that one base.
> +          */
> +         assert(inst->src[i].offset % type_sz(inst->src[i].type) == 0);
> +
> +         unsigned u = inst->src[i].nr +
> +                      inst->src[i].offset / UNIFORM_SLOT_SIZE;
>  
> +         if (u >= uniforms)
> +            continue;
> +
> +         unsigned slots_read;
>           if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0) {
> -            assert(inst->src[2].ud % 4 == 0);
> -            unsigned last = constant_nr + (inst->src[2].ud / 4) - 1;
> -            assert(last < uniforms);
> -
> -            for (unsigned j = constant_nr; j < last; j++) {
> -               is_live[j] = true;
> -               contiguous[j] = true;
> -               bitsize_access[j] = MAX2(bitsize_access[j], type_sz(inst->src[i].type));
> -            }
> -            is_live[last] = true;
> -            bitsize_access[last] = MAX2(bitsize_access[last], type_sz(inst->src[i].type));
> +            slots_read = DIV_ROUND_UP(inst->src[2].ud, UNIFORM_SLOT_SIZE);
>           } else {
> -            if (constant_nr >= 0 && constant_nr < (int) uniforms) {
> -               int regs_read = inst->components_read(i) *
> -                  type_sz(inst->src[i].type) / 4;
> -               assert(regs_read <= 2);
> -               if (regs_read == 2)
> -                  contiguous[constant_nr] = true;
> -               for (int j = 0; j < regs_read; j++) {
> -                  is_live[constant_nr + j] = true;
> -                  bitsize_access[constant_nr + j] =
> -                     MAX2(bitsize_access[constant_nr + j], type_sz(inst->src[i].type));
> -               }
> -            }
> +            unsigned bytes_read = inst->components_read(i) *
> +                                  type_sz(inst->src[i].type);
> +            slots_read = DIV_ROUND_UP(bytes_read, UNIFORM_SLOT_SIZE);
>           }
> +
> +         assert(u + slots_read <= uniforms);
> +         mark_uniform_slots_read(&slots[u], slots_read,
> +                                 type_sz(inst->src[i].type));
>        }
>     }
>  
> @@ -2082,43 +2102,64 @@ fs_visitor::assign_constant_locations()
>     memset(pull_constant_loc, -1, uniforms * sizeof(*pull_constant_loc));
>  
>     int chunk_start = -1;
> -   unsigned max_chunk_bitsize = 0;
> -
> -   /* First push 64-bit uniforms to ensure they are properly aligned */
> -   const unsigned uniform_64_bit_size = type_sz(BRW_REGISTER_TYPE_DF);
> +   struct cplx_align align;
>     for (unsigned u = 0; u < uniforms; u++) {
> -      if (!is_live[u])
> +      if (!slots[u].is_live) {
> +         assert(chunk_start == -1);
>           continue;
> +      }
>  
> -      set_push_pull_constant_loc(u, &chunk_start, &max_chunk_bitsize,
> -                                 contiguous[u], bitsize_access[u],
> -                                 uniform_64_bit_size,
> -                                 push_constant_loc, pull_constant_loc,
> -                                 &num_push_constants, &num_pull_constants,
> -                                 max_push_components, max_chunk_size,
> -                                 compiler->supports_pull_constants,
> -                                 stage_prog_data);
> +      /* Skip subgroup_id_index to put it in the last push register. */
> +      if (subgroup_id_index == (int)u)
> +         continue;
>  
> -   }
> +      if (chunk_start == -1) {
> +         chunk_start = u;
> +         align = slots[u].align;
> +      } else {
> +         /* Offset into the chunk */
> +         unsigned chunk_offset = (u - chunk_start) * UNIFORM_SLOT_SIZE;
>  
> -   /* Then push the rest of uniforms */
> -   const unsigned uniform_32_bit_size = type_sz(BRW_REGISTER_TYPE_F);
> -   for (unsigned u = 0; u < uniforms; u++) {
> -      if (!is_live[u])
> -         continue;
> +         /* Shift the slot alignment down by the chunk offset so it is
> +          * comparable with the base chunk alignment.
> +          */
> +         struct cplx_align slot_align = slots[u].align;
> +         slot_align.offset =
> +            (slot_align.offset - chunk_offset) & (align.mul - 1);
>  
> -      /* Skip subgroup_id_index to put it in the last push register. */
> -      if (subgroup_id_index == (int)u)
> +         align = cplx_align_combine(align, slot_align);
> +      }
> +
> +      /* Sanity check the alignment */
> +      cplx_align_assert_sane(align);
> +
> +      if (slots[u].contiguous)
>           continue;
>  
> -      set_push_pull_constant_loc(u, &chunk_start, &max_chunk_bitsize,
> -                                 contiguous[u], bitsize_access[u],
> -                                 uniform_32_bit_size,
> -                                 push_constant_loc, pull_constant_loc,
> -                                 &num_push_constants, &num_pull_constants,
> -                                 max_push_components, max_chunk_size,
> -                                 compiler->supports_pull_constants,
> -                                 stage_prog_data);
> +      /* Adjust the alignment to be in terms of slots, not bytes */
> +      assert((align.mul & (UNIFORM_SLOT_SIZE - 1)) == 0);
> +      assert((align.offset & (UNIFORM_SLOT_SIZE - 1)) == 0);
> +      align.mul /= UNIFORM_SLOT_SIZE;
> +      align.offset /= UNIFORM_SLOT_SIZE;
> +
> +      unsigned push_start_align = cplx_align_apply(align, num_push_constants);
> +      unsigned chunk_size = u - chunk_start + 1;
> +      if (!compiler->supports_pull_constants ||
> +          (chunk_size < max_chunk_size &&
> +           push_start_align + chunk_size <= max_push_components)) {
> +         /* Align up the number of push constants */
> +         num_push_constants = push_start_align;
> +         for (unsigned i = 0; i < chunk_size; i++)
> +            push_constant_loc[chunk_start + i] = num_push_constants++;
> +      } else {
> +         /* We need to pull this one */
> +         num_pull_constants = cplx_align_apply(align, num_pull_constants);
> +         for (unsigned i = 0; i < chunk_size; i++)
> +            pull_constant_loc[chunk_start + i] = num_pull_constants++;
> +      }
> +
> +      /* Reset the chunk and start again */
> +      chunk_start = -1;
>     }
>  
>     /* Add the CS local thread ID uniform at the end of the push constants */
> @@ -2131,8 +2172,8 @@ fs_visitor::assign_constant_locations()
>     uint32_t *param = stage_prog_data->param;
>     stage_prog_data->nr_params = num_push_constants;
>     if (num_push_constants) {
> -      stage_prog_data->param = ralloc_array(mem_ctx, uint32_t,
> -                                            num_push_constants);
> +      stage_prog_data->param = rzalloc_array(mem_ctx, uint32_t,
> +                                             num_push_constants);
>     } else {
>        stage_prog_data->param = NULL;
>     }
> @@ -2140,8 +2181,8 @@ fs_visitor::assign_constant_locations()
>     assert(stage_prog_data->pull_param == NULL);
>     if (num_pull_constants > 0) {
>        stage_prog_data->nr_pull_params = num_pull_constants;
> -      stage_prog_data->pull_param = ralloc_array(mem_ctx, uint32_t,
> -                                                 num_pull_constants);
> +      stage_prog_data->pull_param = rzalloc_array(mem_ctx, uint32_t,
> +                                                  num_pull_constants);
>     }
>  
>     /* Now that we know how many regular uniforms we'll push, reduce the
> -- 
> 2.5.0.400.gff86faf
> 
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