[Mesa-dev] [PATCH 1/9] i965/fs: Rewrite assign_constant_locations

Pohjolainen, Topi topi.pohjolainen at gmail.com
Thu Dec 7 17:57:08 UTC 2017


On Thu, Dec 07, 2017 at 09:25:08AM -0800, Jason Ekstrand wrote:
> On Thu, Dec 7, 2017 at 9:10 AM, Pohjolainen, Topi <
> topi.pohjolainen at gmail.com> wrote:
> 
> > On Wed, Dec 06, 2017 at 08:34:19PM -0800, Jason Ekstrand wrote:
> > > This rewires the logic for assigning uniform locations to work in terms
> > > of "complex alignments".  The basic idea is that, as we walk the list of
> > > instructions, we keep track of the alignment and continuity requirements
> > > of each slot and assert that the alignments all match up.  We then use
> > > those alignments in the compaction stage to ensure that everything gets
> > > placed at a properly aligned register.  The old mechanism handled
> > > alignments by special-casing each of the bit sizes and placing 64-bit
> > > values first followed by 32-bit values.
> > >
> > > The old scheme had the advantage of never leaving a hole since all the
> > > 64-bit values could be tightly packed and so could the 32-bit values.
> > > However, the new scheme has no type size special cases so it handles not
> > > only 32 and 64-bit types but should gracefully extend to 16 and 8-bit
> > > types as the need arises.
> > >
> > > Tested-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
> > > ---
> > >  src/intel/compiler/brw_fs.cpp | 307 ++++++++++++++++++++++++------
> > ------------
> > >  1 file changed, 174 insertions(+), 133 deletions(-)
> > >
> > > diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.
> > cpp
> > > index 93bb6b4..41260b4 100644
> > > --- a/src/intel/compiler/brw_fs.cpp
> > > +++ b/src/intel/compiler/brw_fs.cpp
> > > @@ -1906,62 +1906,6 @@ fs_visitor::compact_virtual_grfs()
> > >     return progress;
> > >  }
> > >
> > > -static void
> > > -set_push_pull_constant_loc(unsigned uniform, int *chunk_start,
> > > -                           unsigned *max_chunk_bitsize,
> > > -                           bool contiguous, unsigned bitsize,
> > > -                           const unsigned target_bitsize,
> > > -                           int *push_constant_loc, int
> > *pull_constant_loc,
> > > -                           unsigned *num_push_constants,
> > > -                           unsigned *num_pull_constants,
> > > -                           const unsigned max_push_components,
> > > -                           const unsigned max_chunk_size,
> > > -                           bool allow_pull_constants,
> > > -                           struct brw_stage_prog_data *stage_prog_data)
> > > -{
> > > -   /* This is the first live uniform in the chunk */
> > > -   if (*chunk_start < 0)
> > > -      *chunk_start = uniform;
> > > -
> > > -   /* Keep track of the maximum bit size access in contiguous uniforms
> > */
> > > -   *max_chunk_bitsize = MAX2(*max_chunk_bitsize, bitsize);
> > > -
> > > -   /* If this element does not need to be contiguous with the next, we
> > > -    * split at this point and everything between chunk_start and u
> > forms a
> > > -    * single chunk.
> > > -    */
> > > -   if (!contiguous) {
> > > -      /* If bitsize doesn't match the target one, skip it */
> > > -      if (*max_chunk_bitsize != target_bitsize) {
> > > -         /* FIXME: right now we only support 32 and 64-bit accesses */
> > > -         assert(*max_chunk_bitsize == 4 || *max_chunk_bitsize == 8);
> > > -         *max_chunk_bitsize = 0;
> > > -         *chunk_start = -1;
> > > -         return;
> > > -      }
> > > -
> > > -      unsigned chunk_size = uniform - *chunk_start + 1;
> > > -
> > > -      /* Decide whether we should push or pull this parameter.  In the
> > > -       * Vulkan driver, push constants are explicitly exposed via the
> > API
> > > -       * so we push everything.  In GL, we only push small arrays.
> > > -       */
> > > -      if (!allow_pull_constants ||
> > > -          (*num_push_constants + chunk_size <= max_push_components &&
> > > -           chunk_size <= max_chunk_size)) {
> > > -         assert(*num_push_constants + chunk_size <=
> > max_push_components);
> > > -         for (unsigned j = *chunk_start; j <= uniform; j++)
> > > -            push_constant_loc[j] = (*num_push_constants)++;
> > > -      } else {
> > > -         for (unsigned j = *chunk_start; j <= uniform; j++)
> > > -            pull_constant_loc[j] = (*num_pull_constants)++;
> > > -      }
> > > -
> > > -      *max_chunk_bitsize = 0;
> > > -      *chunk_start = -1;
> > > -   }
> > > -}
> > > -
> > >  static int
> > >  get_subgroup_id_param_index(const brw_stage_prog_data *prog_data)
> > >  {
> > > @@ -1977,6 +1921,98 @@ get_subgroup_id_param_index(const
> > brw_stage_prog_data *prog_data)
> > >  }
> > >
> > >  /**
> > > + * Struct for handling complex alignments.
> > > + *
> > > + * A complex alignment is stored as multiplier and an offset.  A value
> > is
> > > + * considered to be aligned if it is congruent to the offset modulo the
> > > + * multiplier.
> > > + */
> > > +struct cplx_align {
> > > +   unsigned mul:4;
> > > +   unsigned offset:4;
> > > +};
> > > +
> > > +#define CPLX_ALIGN_MAX_MUL 8
> > > +
> > > +static void
> > > +cplx_align_assert_sane(struct cplx_align a)
> > > +{
> > > +   assert(a.mul > 0 && util_is_power_of_two(a.mul));
> > > +   assert(a.offset < a.mul);
> > > +}
> > > +
> > > +/**
> > > + * Combines two alignments to produce a least multiple of sorts.
> > > + *
> > > + * The returned alignment is the smallest (in terms of multiplier) such
> > that
> > > + * anything aligned to both a and b will be aligned to the new
> > alignment.
> > > + * This function will assert-fail if a and b are not compatible, i.e.
> > if the
> > > + * offset parameters are such that no common alignment is possible.
> > > + */
> > > +static struct cplx_align
> > > +cplx_align_combine(struct cplx_align a, struct cplx_align b)
> > > +{
> > > +   cplx_align_assert_sane(a);
> > > +   cplx_align_assert_sane(b);
> > > +
> > > +   /* Assert that the alignments agree. */
> > > +   assert((a.offset & (b.mul - 1)) == (b.offset & (a.mul - 1)));
> > > +
> > > +   return a.mul > b.mul ? a : b;
> > > +}
> > > +
> > > +/**
> > > + * Apply a complex alignment
> > > + *
> > > + * This function will return the smallest number greater than or equal
> > to
> > > + * offset that is aligned to align.
> > > + */
> > > +static unsigned
> > > +cplx_align_apply(struct cplx_align align, unsigned offset)
> > > +{
> >
> > Should we assert that offset >= 4?
> >
> 
> Not here, no.  I intentionally want this code to be as generic as
> possible.  We may have reason to re-use it (or something similar) elsewhere
> and I don't want to build in lots of push-constant assumptions.
> 
> 
> > > +   return ALIGN(offset - align.offset, align.mul) + align.offset;
> >
> > Soon I'm going to continue with glsl mediump support and thought better to
> > read these patches. I stumbled on something (probably missing something
> > again):
> >
> 
> :-)
> 
> 
> > To me it looks there can ever be only three different instances of
> > cplx_align:
> >
> 
> Today, yes, but there may come a day when we want to re-arrange with a
> finer granularity than dwords.
> 
> 
> > {8, 0}, {8, 4} and {4, 0} and that "offset" argument here is always
> > multiple
> > of 4.
> >
> > In case of align == {8, 0} "offset" gets aligned to 8, and in case of
> > align == {4, 0} cplx_align_apply() is nop.
> >
> > But in case of {8, 4} and "offset" not multiple of 8, "offset" - 4 is
> > multiple of 8 and returned value becomes ALIGN(offset - 4, 8) + 4 which
> > in turn isn't aligned by 8.
> >
> 
> Correct, and it shouldn't be.  Let's walk through the calculation with a
> more complex alignment: {8, 6} (no, that isn't possible today but the
> calculations should work with it) and some concrete numbers: 6, 8, 10, 12,
> 14, 16
> 
> 6 -> ALIGN(6 - 6, 8) + 6 = 6
> 8 -> ALIGN(8 - 6, 8) + 6 = 14
> 10 -> ALIGN(10 - 6, 8) + 6 = 14
> 12 -> ALIGN(12 - 6, 8) + 6 = 14
> 14 -> ALIGN(14 - 6, 8) + 6 = 14
> 16 -> ALIGN(16 - 6, 8) + 6 = 22
> 
> As you can see, the result of each is the next number that is 6 more than a
> multiple of 8.  There is also a question about negative numbers.  Let's
> look at one more calculation, this time with more detail about the guts of
> ALIGN():
> 
> 4 -> ALIGN(4 - 6, 8) + 6 = (((4 - 6) + (8 - 1)) & ~(8-1)) + 6 = (5 & ~7) +
> 6 = 6
> 
> That one's a bit more complicated but I think you see what's going on.  If
> it makes things more clear, we could do something such as
> 
> return (offset + (align.mul - align.offset - 1)) & ~(align.mul - 1)) +
> align.offset;

Big thanks for the good explanation. I was also wondering why I didn't fully
get the documentation of cplx_align. I kept asking myself "but offset is
always modulo of mul". Now the comment there makes sense :) Some of your reply
here would probably go nicely there.

I'll read the whole thing again to see if there was anything else I wanted to
ask.

> 
> > +}
> > > +
> > > +#define UNIFORM_SLOT_SIZE 4
> > > +
> > > +struct uniform_slot_info {
> > > +   /** True if the given uniform slot is live */
> > > +   unsigned is_live:1;
> > > +
> > > +   /** True if this slot and the slot must remain contiguous */
> > > +   unsigned contiguous:1;
> > > +
> > > +   struct cplx_align align;
> > > +};
> > > +
> > > +static void
> > > +mark_uniform_slots_read(struct uniform_slot_info *slots,
> > > +                        unsigned num_slots, unsigned alignment)
> > > +{
> > > +   assert(alignment > 0 && util_is_power_of_two(alignment));
> > > +   assert(alignment <= CPLX_ALIGN_MAX_MUL);
> > > +
> > > +   /* We can't align a slot to anything less than the slot size */
> > > +   alignment = MAX2(alignment, UNIFORM_SLOT_SIZE);
> > > +
> > > +   struct cplx_align align = {alignment, 0};
> > > +   cplx_align_assert_sane(align);
> > > +
> > > +   for (unsigned i = 0; i < num_slots; i++) {
> > > +      slots[i].is_live = true;
> > > +      if (i < num_slots - 1)
> > > +         slots[i].contiguous = true;
> > > +
> > > +      align.offset = (i * UNIFORM_SLOT_SIZE) & (align.mul - 1);
> > > +      if (slots[i].align.mul == 0) {
> > > +         slots[i].align = align;
> > > +      } else {
> > > +         slots[i].align = cplx_align_combine(slots[i].align, align);
> > > +      }
> > > +   }
> > > +}
> > > +
> > > +/**
> > >   * Assign UNIFORM file registers to either push constants or pull
> > constants.
> > >   *
> > >   * We allow a fragment shader to have more than the specified minimum
> > > @@ -1994,60 +2030,44 @@ fs_visitor::assign_constant_locations()
> > >        return;
> > >     }
> > >
> > > -   bool is_live[uniforms];
> > > -   memset(is_live, 0, sizeof(is_live));
> > > -   unsigned bitsize_access[uniforms];
> > > -   memset(bitsize_access, 0, sizeof(bitsize_access));
> > > -
> > > -   /* For each uniform slot, a value of true indicates that the given
> > slot and
> > > -    * the next slot must remain contiguous.  This is used to keep us
> > from
> > > -    * splitting arrays and 64-bit values apart.
> > > -    */
> > > -   bool contiguous[uniforms];
> > > -   memset(contiguous, 0, sizeof(contiguous));
> > > +   struct uniform_slot_info slots[uniforms];
> > > +   memset(slots, 0, sizeof(slots));
> > >
> > > -   /* First, we walk through the instructions and do two things:
> > > -    *
> > > -    *  1) Figure out which uniforms are live.
> > > -    *
> > > -    *  2) Mark any indirectly used ranges of registers as contiguous.
> > > -    *
> > > -    * Note that we don't move constant-indexed accesses to arrays.  No
> > > -    * testing has been done of the performance impact of this choice.
> > > -    */
> > >     foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
> > >        for (int i = 0 ; i < inst->sources; i++) {
> > >           if (inst->src[i].file != UNIFORM)
> > >              continue;
> > >
> > > -         int constant_nr = inst->src[i].nr + inst->src[i].offset / 4;
> > > +         /* NIR tightly packs things so the uniform number might not be
> > > +          * aligned (if we have a double right after a float, for
> > instance).
> > > +          * This is fine because the process of re-arranging them will
> > ensure
> > > +          * that things are properly aligned.  The offset into that
> > uniform,
> > > +          * however, must be aligned.
> > > +          *
> > > +          * In Vulkan, we have explicit offsets but everything is
> > crammed
> > > +          * into a single "variable" so inst->src[i].nr will always be
> > 0.
> > > +          * Everything will be properly aligned relative to that one
> > base.
> > > +          */
> > > +         assert(inst->src[i].offset % type_sz(inst->src[i].type) == 0);
> > > +
> > > +         unsigned u = inst->src[i].nr +
> > > +                      inst->src[i].offset / UNIFORM_SLOT_SIZE;
> > >
> > > +         if (u >= uniforms)
> > > +            continue;
> > > +
> > > +         unsigned slots_read;
> > >           if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0) {
> > > -            assert(inst->src[2].ud % 4 == 0);
> > > -            unsigned last = constant_nr + (inst->src[2].ud / 4) - 1;
> > > -            assert(last < uniforms);
> > > -
> > > -            for (unsigned j = constant_nr; j < last; j++) {
> > > -               is_live[j] = true;
> > > -               contiguous[j] = true;
> > > -               bitsize_access[j] = MAX2(bitsize_access[j],
> > type_sz(inst->src[i].type));
> > > -            }
> > > -            is_live[last] = true;
> > > -            bitsize_access[last] = MAX2(bitsize_access[last],
> > type_sz(inst->src[i].type));
> > > +            slots_read = DIV_ROUND_UP(inst->src[2].ud,
> > UNIFORM_SLOT_SIZE);
> > >           } else {
> > > -            if (constant_nr >= 0 && constant_nr < (int) uniforms) {
> > > -               int regs_read = inst->components_read(i) *
> > > -                  type_sz(inst->src[i].type) / 4;
> > > -               assert(regs_read <= 2);
> > > -               if (regs_read == 2)
> > > -                  contiguous[constant_nr] = true;
> > > -               for (int j = 0; j < regs_read; j++) {
> > > -                  is_live[constant_nr + j] = true;
> > > -                  bitsize_access[constant_nr + j] =
> > > -                     MAX2(bitsize_access[constant_nr + j],
> > type_sz(inst->src[i].type));
> > > -               }
> > > -            }
> > > +            unsigned bytes_read = inst->components_read(i) *
> > > +                                  type_sz(inst->src[i].type);
> > > +            slots_read = DIV_ROUND_UP(bytes_read, UNIFORM_SLOT_SIZE);
> > >           }
> > > +
> > > +         assert(u + slots_read <= uniforms);
> > > +         mark_uniform_slots_read(&slots[u], slots_read,
> > > +                                 type_sz(inst->src[i].type));
> > >        }
> > >     }
> > >
> > > @@ -2082,43 +2102,64 @@ fs_visitor::assign_constant_locations()
> > >     memset(pull_constant_loc, -1, uniforms * sizeof(*pull_constant_loc));
> > >
> > >     int chunk_start = -1;
> > > -   unsigned max_chunk_bitsize = 0;
> > > -
> > > -   /* First push 64-bit uniforms to ensure they are properly aligned */
> > > -   const unsigned uniform_64_bit_size = type_sz(BRW_REGISTER_TYPE_DF);
> > > +   struct cplx_align align;
> > >     for (unsigned u = 0; u < uniforms; u++) {
> > > -      if (!is_live[u])
> > > +      if (!slots[u].is_live) {
> > > +         assert(chunk_start == -1);
> > >           continue;
> > > +      }
> > >
> > > -      set_push_pull_constant_loc(u, &chunk_start, &max_chunk_bitsize,
> > > -                                 contiguous[u], bitsize_access[u],
> > > -                                 uniform_64_bit_size,
> > > -                                 push_constant_loc, pull_constant_loc,
> > > -                                 &num_push_constants,
> > &num_pull_constants,
> > > -                                 max_push_components, max_chunk_size,
> > > -                                 compiler->supports_pull_constants,
> > > -                                 stage_prog_data);
> > > +      /* Skip subgroup_id_index to put it in the last push register. */
> > > +      if (subgroup_id_index == (int)u)
> > > +         continue;
> > >
> > > -   }
> > > +      if (chunk_start == -1) {
> > > +         chunk_start = u;
> > > +         align = slots[u].align;
> > > +      } else {
> > > +         /* Offset into the chunk */
> > > +         unsigned chunk_offset = (u - chunk_start) * UNIFORM_SLOT_SIZE;
> > >
> > > -   /* Then push the rest of uniforms */
> > > -   const unsigned uniform_32_bit_size = type_sz(BRW_REGISTER_TYPE_F);
> > > -   for (unsigned u = 0; u < uniforms; u++) {
> > > -      if (!is_live[u])
> > > -         continue;
> > > +         /* Shift the slot alignment down by the chunk offset so it is
> > > +          * comparable with the base chunk alignment.
> > > +          */
> > > +         struct cplx_align slot_align = slots[u].align;
> > > +         slot_align.offset =
> > > +            (slot_align.offset - chunk_offset) & (align.mul - 1);
> > >
> > > -      /* Skip subgroup_id_index to put it in the last push register. */
> > > -      if (subgroup_id_index == (int)u)
> > > +         align = cplx_align_combine(align, slot_align);
> > > +      }
> > > +
> > > +      /* Sanity check the alignment */
> > > +      cplx_align_assert_sane(align);
> > > +
> > > +      if (slots[u].contiguous)
> > >           continue;
> > >
> > > -      set_push_pull_constant_loc(u, &chunk_start, &max_chunk_bitsize,
> > > -                                 contiguous[u], bitsize_access[u],
> > > -                                 uniform_32_bit_size,
> > > -                                 push_constant_loc, pull_constant_loc,
> > > -                                 &num_push_constants,
> > &num_pull_constants,
> > > -                                 max_push_components, max_chunk_size,
> > > -                                 compiler->supports_pull_constants,
> > > -                                 stage_prog_data);
> > > +      /* Adjust the alignment to be in terms of slots, not bytes */
> > > +      assert((align.mul & (UNIFORM_SLOT_SIZE - 1)) == 0);
> > > +      assert((align.offset & (UNIFORM_SLOT_SIZE - 1)) == 0);
> > > +      align.mul /= UNIFORM_SLOT_SIZE;
> > > +      align.offset /= UNIFORM_SLOT_SIZE;
> > > +
> > > +      unsigned push_start_align = cplx_align_apply(align,
> > num_push_constants);
> > > +      unsigned chunk_size = u - chunk_start + 1;
> > > +      if (!compiler->supports_pull_constants ||
> > > +          (chunk_size < max_chunk_size &&
> > > +           push_start_align + chunk_size <= max_push_components)) {
> > > +         /* Align up the number of push constants */
> > > +         num_push_constants = push_start_align;
> > > +         for (unsigned i = 0; i < chunk_size; i++)
> > > +            push_constant_loc[chunk_start + i] = num_push_constants++;
> > > +      } else {
> > > +         /* We need to pull this one */
> > > +         num_pull_constants = cplx_align_apply(align,
> > num_pull_constants);
> > > +         for (unsigned i = 0; i < chunk_size; i++)
> > > +            pull_constant_loc[chunk_start + i] = num_pull_constants++;
> > > +      }
> > > +
> > > +      /* Reset the chunk and start again */
> > > +      chunk_start = -1;
> > >     }
> > >
> > >     /* Add the CS local thread ID uniform at the end of the push
> > constants */
> > > @@ -2131,8 +2172,8 @@ fs_visitor::assign_constant_locations()
> > >     uint32_t *param = stage_prog_data->param;
> > >     stage_prog_data->nr_params = num_push_constants;
> > >     if (num_push_constants) {
> > > -      stage_prog_data->param = ralloc_array(mem_ctx, uint32_t,
> > > -                                            num_push_constants);
> > > +      stage_prog_data->param = rzalloc_array(mem_ctx, uint32_t,
> > > +                                             num_push_constants);
> > >     } else {
> > >        stage_prog_data->param = NULL;
> > >     }
> > > @@ -2140,8 +2181,8 @@ fs_visitor::assign_constant_locations()
> > >     assert(stage_prog_data->pull_param == NULL);
> > >     if (num_pull_constants > 0) {
> > >        stage_prog_data->nr_pull_params = num_pull_constants;
> > > -      stage_prog_data->pull_param = ralloc_array(mem_ctx, uint32_t,
> > > -                                                 num_pull_constants);
> > > +      stage_prog_data->pull_param = rzalloc_array(mem_ctx, uint32_t,
> > > +                                                  num_pull_constants);
> > >     }
> > >
> > >     /* Now that we know how many regular uniforms we'll push, reduce the
> > > --
> > > 2.5.0.400.gff86faf
> > >
> > > _______________________________________________
> > > mesa-dev mailing list
> > > mesa-dev at lists.freedesktop.org
> > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >


More information about the mesa-dev mailing list