[Mesa-dev] [PATCH v2 1/7] compiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsics
Ian Romanick
idr at freedesktop.org
Mon Dec 11 19:28:55 UTC 2017
On 12/04/2017 12:12 PM, Antia Puentes wrote:
> This VS system value will contain the value passed as <basevertex>
> for indexed draw calls or the value passed as <first> for non-indexed
> draw calls. It will be used to calculate the gl_VertexID as
> SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VALUE_FIRST_VERTEX.
> Note that the current calculation which uses SYSTEM_VALUE_BASE_VERTEX
> is not right, as gl_BaseVertex should be zero for non-indexed calls.
>
> v2: use SYSTEM_VALUE_FIRST_VERTEX as name for the value, instead of
> SYSTEM_VALUE_BASE_VERTEX_ID (Kenneth).
>
> Reviewed-by: Neil Roberts <nroberts at igalia.com>
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/compiler/nir/nir.c | 4 ++++
> src/compiler/nir/nir_gather_info.c | 1 +
> src/compiler/nir/nir_intrinsics.h | 1 +
> src/compiler/shader_enums.c | 1 +
> src/compiler/shader_enums.h | 15 +++++++++++++++
> 5 files changed, 22 insertions(+)
>
> diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
> index 7380bf436a8..29730f5fa86 100644
> --- a/src/compiler/nir/nir.c
> +++ b/src/compiler/nir/nir.c
> @@ -1913,6 +1913,8 @@ nir_intrinsic_from_system_value(gl_system_value val)
> return nir_intrinsic_load_base_instance;
> case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
> return nir_intrinsic_load_vertex_id_zero_base;
> + case SYSTEM_VALUE_FIRST_VERTEX:
> + return nir_intrinsic_load_first_vertex;
> case SYSTEM_VALUE_BASE_VERTEX:
> return nir_intrinsic_load_base_vertex;
> case SYSTEM_VALUE_INVOCATION_ID:
> @@ -1982,6 +1984,8 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
> return SYSTEM_VALUE_BASE_INSTANCE;
> case nir_intrinsic_load_vertex_id_zero_base:
> return SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
> + case nir_intrinsic_load_first_vertex:
> + return SYSTEM_VALUE_FIRST_VERTEX;
> case nir_intrinsic_load_base_vertex:
> return SYSTEM_VALUE_BASE_VERTEX;
> case nir_intrinsic_load_invocation_id:
> diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
> index 946939657ec..555ae77b1d3 100644
> --- a/src/compiler/nir/nir_gather_info.c
> +++ b/src/compiler/nir/nir_gather_info.c
> @@ -247,6 +247,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
> case nir_intrinsic_load_vertex_id:
> case nir_intrinsic_load_vertex_id_zero_base:
> case nir_intrinsic_load_base_vertex:
> + case nir_intrinsic_load_first_vertex:
> case nir_intrinsic_load_base_instance:
> case nir_intrinsic_load_instance_id:
> case nir_intrinsic_load_sample_id:
> diff --git a/src/compiler/nir/nir_intrinsics.h b/src/compiler/nir/nir_intrinsics.h
> index 20bef339ac4..a7770bf6a85 100644
> --- a/src/compiler/nir/nir_intrinsics.h
> +++ b/src/compiler/nir/nir_intrinsics.h
> @@ -326,6 +326,7 @@ SYSTEM_VALUE(frag_coord, 4, 0, xx, xx, xx)
> SYSTEM_VALUE(front_face, 1, 0, xx, xx, xx)
> SYSTEM_VALUE(vertex_id, 1, 0, xx, xx, xx)
> SYSTEM_VALUE(vertex_id_zero_base, 1, 0, xx, xx, xx)
> +SYSTEM_VALUE(first_vertex, 1, 0, xx, xx, xx)
> SYSTEM_VALUE(base_vertex, 1, 0, xx, xx, xx)
> SYSTEM_VALUE(instance_id, 1, 0, xx, xx, xx)
> SYSTEM_VALUE(base_instance, 1, 0, xx, xx, xx)
> diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
> index 2179c475abd..5e123f29f37 100644
> --- a/src/compiler/shader_enums.c
> +++ b/src/compiler/shader_enums.c
> @@ -214,6 +214,7 @@ gl_system_value_name(gl_system_value sysval)
> ENUM(SYSTEM_VALUE_INSTANCE_ID),
> ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
> ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
> + ENUM(SYSTEM_VALUE_FIRST_VERTEX),
> ENUM(SYSTEM_VALUE_BASE_VERTEX),
> ENUM(SYSTEM_VALUE_BASE_INSTANCE),
> ENUM(SYSTEM_VALUE_DRAW_ID),
> diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
> index ffe551ab20f..76bb2cc4203 100644
> --- a/src/compiler/shader_enums.h
> +++ b/src/compiler/shader_enums.h
> @@ -472,6 +472,21 @@ typedef enum
> */
> SYSTEM_VALUE_BASE_VERTEX,
>
> +
Delete this blank line.
> + /**
> + * Depending on the type of the draw call (indexed or non-indexed),
> + * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and
> + * similar, or is the value of \c first passed to \c glDrawArrays and
> + * similar.
> + *
> + * \note
> + * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as
> + * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX.
> + *
> + * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID
> + */
> + SYSTEM_VALUE_FIRST_VERTEX,
> +
> /**
> * Value of \c baseinstance passed to instanced draw entry points
> *
>
More information about the mesa-dev
mailing list