[Mesa-dev] [PATCH v2 1/7] compiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsics

Ian Romanick idr at freedesktop.org
Mon Dec 11 19:28:55 UTC 2017


On 12/04/2017 12:12 PM, Antia Puentes wrote:
> This VS system value will contain the value passed as <basevertex>
> for indexed draw calls or the value passed as <first> for non-indexed
> draw calls. It will be used to calculate the gl_VertexID as
> SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VALUE_FIRST_VERTEX.
> Note that the current calculation which uses SYSTEM_VALUE_BASE_VERTEX
> is not right, as gl_BaseVertex should be zero for non-indexed calls.
> 
> v2: use SYSTEM_VALUE_FIRST_VERTEX as name for the value, instead of
> SYSTEM_VALUE_BASE_VERTEX_ID (Kenneth).
> 
> Reviewed-by: Neil Roberts <nroberts at igalia.com>
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>  src/compiler/nir/nir.c             |  4 ++++
>  src/compiler/nir/nir_gather_info.c |  1 +
>  src/compiler/nir/nir_intrinsics.h  |  1 +
>  src/compiler/shader_enums.c        |  1 +
>  src/compiler/shader_enums.h        | 15 +++++++++++++++
>  5 files changed, 22 insertions(+)
> 
> diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
> index 7380bf436a8..29730f5fa86 100644
> --- a/src/compiler/nir/nir.c
> +++ b/src/compiler/nir/nir.c
> @@ -1913,6 +1913,8 @@ nir_intrinsic_from_system_value(gl_system_value val)
>        return nir_intrinsic_load_base_instance;
>     case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
>        return nir_intrinsic_load_vertex_id_zero_base;
> +   case SYSTEM_VALUE_FIRST_VERTEX:
> +      return nir_intrinsic_load_first_vertex;
>     case SYSTEM_VALUE_BASE_VERTEX:
>        return nir_intrinsic_load_base_vertex;
>     case SYSTEM_VALUE_INVOCATION_ID:
> @@ -1982,6 +1984,8 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
>        return SYSTEM_VALUE_BASE_INSTANCE;
>     case nir_intrinsic_load_vertex_id_zero_base:
>        return SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
> +   case nir_intrinsic_load_first_vertex:
> +      return SYSTEM_VALUE_FIRST_VERTEX;
>     case nir_intrinsic_load_base_vertex:
>        return SYSTEM_VALUE_BASE_VERTEX;
>     case nir_intrinsic_load_invocation_id:
> diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
> index 946939657ec..555ae77b1d3 100644
> --- a/src/compiler/nir/nir_gather_info.c
> +++ b/src/compiler/nir/nir_gather_info.c
> @@ -247,6 +247,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
>     case nir_intrinsic_load_vertex_id:
>     case nir_intrinsic_load_vertex_id_zero_base:
>     case nir_intrinsic_load_base_vertex:
> +   case nir_intrinsic_load_first_vertex:
>     case nir_intrinsic_load_base_instance:
>     case nir_intrinsic_load_instance_id:
>     case nir_intrinsic_load_sample_id:
> diff --git a/src/compiler/nir/nir_intrinsics.h b/src/compiler/nir/nir_intrinsics.h
> index 20bef339ac4..a7770bf6a85 100644
> --- a/src/compiler/nir/nir_intrinsics.h
> +++ b/src/compiler/nir/nir_intrinsics.h
> @@ -326,6 +326,7 @@ SYSTEM_VALUE(frag_coord, 4, 0, xx, xx, xx)
>  SYSTEM_VALUE(front_face, 1, 0, xx, xx, xx)
>  SYSTEM_VALUE(vertex_id, 1, 0, xx, xx, xx)
>  SYSTEM_VALUE(vertex_id_zero_base, 1, 0, xx, xx, xx)
> +SYSTEM_VALUE(first_vertex, 1, 0, xx, xx, xx)
>  SYSTEM_VALUE(base_vertex, 1, 0, xx, xx, xx)
>  SYSTEM_VALUE(instance_id, 1, 0, xx, xx, xx)
>  SYSTEM_VALUE(base_instance, 1, 0, xx, xx, xx)
> diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
> index 2179c475abd..5e123f29f37 100644
> --- a/src/compiler/shader_enums.c
> +++ b/src/compiler/shader_enums.c
> @@ -214,6 +214,7 @@ gl_system_value_name(gl_system_value sysval)
>       ENUM(SYSTEM_VALUE_INSTANCE_ID),
>       ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
>       ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
> +     ENUM(SYSTEM_VALUE_FIRST_VERTEX),
>       ENUM(SYSTEM_VALUE_BASE_VERTEX),
>       ENUM(SYSTEM_VALUE_BASE_INSTANCE),
>       ENUM(SYSTEM_VALUE_DRAW_ID),
> diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
> index ffe551ab20f..76bb2cc4203 100644
> --- a/src/compiler/shader_enums.h
> +++ b/src/compiler/shader_enums.h
> @@ -472,6 +472,21 @@ typedef enum
>      */
>     SYSTEM_VALUE_BASE_VERTEX,
>  
> +

Delete this blank line.

> +   /**
> +    * Depending on the type of the draw call (indexed or non-indexed),
> +    * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and
> +    * similar, or is the value of \c first passed to \c glDrawArrays and
> +    * similar.
> +    *
> +    * \note
> +    * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as
> +    * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX.
> +    *
> +    * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID
> +    */
> +   SYSTEM_VALUE_FIRST_VERTEX,
> +
>     /**
>      * Value of \c baseinstance passed to instanced draw entry points
>      *
> 



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