[Mesa-dev] [PATCH] gallium/docs: document behavior of set_sample_mask()
Brian Paul
brianp at vmware.com
Wed Dec 13 03:34:15 UTC 2017
The sample mask is used even if msaa is not explicity enabled when we
have a framebuffer with multisampled surfaces. That's DX behavior and
what the Radeon drivers do. Not sure about other drivers at this point.
---
src/gallium/docs/source/context.rst | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 9d069b3..0ac7340 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -64,7 +64,10 @@ objects. They all follow simple, one-method binding calls, e.g.
* ``set_stencil_ref`` sets the stencil front and back reference values
which are used as comparison values in stencil test.
* ``set_blend_color``
-* ``set_sample_mask``
+* ``set_sample_mask`` sets the per-context multisample sample mask. Note
+ that this takes effect even if multisampling is not explicitly enabled if
+ the frambuffer surface(s) are multisampled. Also, this mask is AND-ed
+ with the optional fragment shader sample mask output (when emitted).
* ``set_min_samples`` sets the minimum number of samples that must be run.
* ``set_clip_state``
* ``set_polygon_stipple``
--
1.9.1
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