[Mesa-dev] [PATCH v2 12/20] radeonsi/nir: gather tess properties

Timothy Arceri tarceri at itsqueeze.com
Wed Dec 13 07:53:04 UTC 2017


Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
 src/gallium/drivers/radeonsi/si_shader_nir.c | 29 ++++++++++++++++++++++++++++
 1 file changed, 29 insertions(+)

diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 4138e04dcb5..d2760b03bca 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -76,32 +76,39 @@ static void scan_instruction(struct tgsi_shader_info *info,
 	} else if (instr->type == nir_instr_type_intrinsic) {
 		nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
 
 		switch (intr->intrinsic) {
 		case nir_intrinsic_load_front_face:
 			info->uses_frontface = 1;
 			break;
 		case nir_intrinsic_load_instance_id:
 			info->uses_instanceid = 1;
 			break;
+		case nir_intrinsic_load_invocation_id:
+			info->uses_invocationid = true;
+			break;
 		case nir_intrinsic_load_vertex_id:
 			info->uses_vertexid = 1;
 			break;
 		case nir_intrinsic_load_vertex_id_zero_base:
 			info->uses_vertexid_nobase = 1;
 			break;
 		case nir_intrinsic_load_base_vertex:
 			info->uses_basevertex = 1;
 			break;
 		case nir_intrinsic_load_primitive_id:
 			info->uses_primid = 1;
 			break;
+		case nir_intrinsic_load_tess_level_inner:
+		case nir_intrinsic_load_tess_level_outer:
+			info->reads_tess_factors = true;
+			break;
 		case nir_intrinsic_image_store:
 		case nir_intrinsic_image_atomic_add:
 		case nir_intrinsic_image_atomic_min:
 		case nir_intrinsic_image_atomic_max:
 		case nir_intrinsic_image_atomic_and:
 		case nir_intrinsic_image_atomic_or:
 		case nir_intrinsic_image_atomic_xor:
 		case nir_intrinsic_image_atomic_exchange:
 		case nir_intrinsic_image_atomic_comp_swap:
 		case nir_intrinsic_store_ssbo:
@@ -130,20 +137,42 @@ void si_nir_scan_shader(const struct nir_shader *nir,
 	unsigned i;
 
 	assert(nir->info.stage == MESA_SHADER_VERTEX ||
 	       nir->info.stage == MESA_SHADER_GEOMETRY ||
 	       nir->info.stage == MESA_SHADER_FRAGMENT);
 
 	info->processor = pipe_shader_type_from_mesa(nir->info.stage);
 	info->num_tokens = 2; /* indicate that the shader is non-empty */
 	info->num_instructions = 2;
 
+	if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
+		info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
+			nir->info.tess.tcs_vertices_out;
+	}
+
+	if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
+		if (nir->info.tess.primitive_mode == GL_ISOLINES)
+			info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = GL_LINES;
+		else
+			info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
+
+		STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
+		STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
+			      PIPE_TESS_SPACING_FRACTIONAL_ODD);
+		STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
+			      PIPE_TESS_SPACING_FRACTIONAL_EVEN);
+
+		info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
+		info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
+		info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
+	}
+
 	if (nir->info.stage == MESA_SHADER_GEOMETRY) {
 		info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
 		info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
 		info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
 		info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
 	}
 
 	i = 0;
 	uint64_t processed_inputs = 0;
 	unsigned num_inputs = 0;
-- 
2.14.3



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