[Mesa-dev] [PATCH v3 10/10] i965: Don't call process_glsl_ir() for SPIR-V shaders
Eduardo Lima Mitev
elima at igalia.com
Wed Dec 13 19:32:56 UTC 2017
v2: Use 'spirv_data' from gl_linked_shader instead, to check if shader
is SPIR-V. (Timothy Arceri)
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
---
src/mesa/drivers/dri/i965/brw_link.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 64267671c05..a010aadf2a5 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -236,7 +236,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
struct gl_program *prog = shader->Program;
prog->Parameters = _mesa_new_parameter_list();
- process_glsl_ir(brw, shProg, shader);
+ if (!shader->spirv_data)
+ process_glsl_ir(brw, shProg, shader);
_mesa_copy_linked_program_data(shProg, shader);
--
2.15.1
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