[Mesa-dev] [PATCH 2/2] gallium/u_blitter: enable MSAA when blitting to MSAA surfaces

Marek Olšák maraeo at gmail.com
Wed Dec 13 19:35:50 UTC 2017


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Mon, Dec 11, 2017 at 9:09 PM, Brian Paul <brianp at vmware.com> wrote:
> If we're doing a Z -> Z MSAA blit (for example) we need to enable
> msaa rasterization when drawing the quads so that we can properly
> write the per-sample values.
>
> This fixes a number of Piglit ext_framebuffer_multisample blit tests
> such as ext_framebuffer_multisample/no-color 2 depth combined with
> the VMware driver.
>
> v2: This depends on the previous patch to save/set/restore the
> min_samples state.
> ---
>  src/gallium/auxiliary/util/u_blitter.c | 54 +++++++++++++++++++++-------------
>  1 file changed, 33 insertions(+), 21 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
> index 371daf1..acb9fcf 100644
> --- a/src/gallium/auxiliary/util/u_blitter.c
> +++ b/src/gallium/auxiliary/util/u_blitter.c
> @@ -123,7 +123,8 @@ struct blitter_context_priv
>     void *sampler_state_rect_linear;
>
>     /* Rasterizer state. */
> -   void *rs_state, *rs_state_scissor, *rs_discard_state;
> +   void *rs_state[2][2];  /**< [scissor][msaa] */
> +   void *rs_discard_state;
>
>     /* Destination surface dimensions. */
>     unsigned dst_width;
> @@ -275,13 +276,19 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
>     rs_state.bottom_edge_rule = 1;
>     rs_state.flatshade = 1;
>     rs_state.depth_clip = 1;
> -   ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
>
> -   rs_state.scissor = 1;
> -   ctx->rs_state_scissor = pipe->create_rasterizer_state(pipe, &rs_state);
> +   unsigned scissor, msaa;
> +   for (scissor = 0; scissor < 2; scissor++) {
> +      for (msaa = 0; msaa < 2; msaa++) {
> +         rs_state.scissor = scissor;
> +         rs_state.multisample = msaa;
> +         ctx->rs_state[scissor][msaa] =
> +            pipe->create_rasterizer_state(pipe, &rs_state);
> +      }
> +   }
>
>     if (ctx->has_stream_out) {
> -      rs_state.scissor = 0;
> +      rs_state.scissor = rs_state.multisample = 0;
>        rs_state.rasterizer_discard = 1;
>        ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
>     }
> @@ -454,8 +461,13 @@ void util_blitter_destroy(struct blitter_context *blitter)
>     pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
>     pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
>
> -   pipe->delete_rasterizer_state(pipe, ctx->rs_state);
> -   pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
> +   unsigned scissor, msaa;
> +   for (scissor = 0; scissor < 2; scissor++) {
> +      for (msaa = 0; msaa < 2; msaa++) {
> +         pipe->delete_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
> +      }
> +   }
> +
>     if (ctx->rs_discard_state)
>        pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
>     if (ctx->vs)
> @@ -1222,12 +1234,12 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
>  }
>
>  static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
> -                                               bool scissor)
> +                                               bool scissor, bool msaa)
>  {
>     struct pipe_context *pipe = ctx->base.pipe;
>
> -   pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
> -                                             : ctx->rs_state);
> +   pipe->bind_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
> +
>     if (ctx->has_geometry_shader)
>        pipe->bind_gs_state(pipe, NULL);
>     if (ctx->has_tessellation) {
> @@ -1401,7 +1413,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
>     if (num_layers > 1 && ctx->has_layered) {
>        blitter_get_vs_func get_vs = get_vs_layered;
>
> -      blitter_set_common_draw_rect_state(ctx, false);
> +      blitter_set_common_draw_rect_state(ctx, false, false);
>        blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
>                                0, 0, width, height,
>                                (float) depth, num_layers, type, &attrib);
> @@ -1413,7 +1425,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
>        else
>           get_vs = get_vs_passthrough_pos;
>
> -      blitter_set_common_draw_rect_state(ctx, false);
> +      blitter_set_common_draw_rect_state(ctx, false, false);
>        blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
>                                0, 0, width, height,
>                                (float) depth, 1, type, &attrib);
> @@ -1966,7 +1978,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
>        pipe->set_scissor_states(pipe, 0, 1, scissor);
>     }
>
> -   blitter_set_common_draw_rect_state(ctx, scissor != NULL);
> +   blitter_set_common_draw_rect_state(ctx, scissor != NULL, dst_samples > 1);
>
>     do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
>              srcbox, blit_depth || blit_stencil, use_txf);
> @@ -2072,7 +2084,7 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
>     pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
>                               0, 1, &sampler_state);
>
> -   blitter_set_common_draw_rect_state(ctx, false);
> +   blitter_set_common_draw_rect_state(ctx, false, false);
>
>     for (src_level = base_level; src_level < last_level; src_level++) {
>        struct pipe_box dstbox = {0}, srcbox = {0};
> @@ -2164,12 +2176,12 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
>
>     num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
>     if (num_layers > 1 && ctx->has_layered) {
> -      blitter_set_common_draw_rect_state(ctx, false);
> +      blitter_set_common_draw_rect_state(ctx, false, false);
>        blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
>                                dstx, dsty, dstx+width, dsty+height, 0,
>                                num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
>     } else {
> -      blitter_set_common_draw_rect_state(ctx, false);
> +      blitter_set_common_draw_rect_state(ctx, false, false);
>        blitter->draw_rectangle(blitter, ctx->velem_state,
>                                get_vs_passthrough_pos_generic,
>                                dstx, dsty, dstx+width, dsty+height, 0,
> @@ -2243,12 +2255,12 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
>
>     num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
>     if (num_layers > 1 && ctx->has_layered) {
> -      blitter_set_common_draw_rect_state(ctx, false);
> +      blitter_set_common_draw_rect_state(ctx, false, false);
>        blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
>                                dstx, dsty, dstx+width, dsty+height, depth,
>                                num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
>     } else {
> -      blitter_set_common_draw_rect_state(ctx, false);
> +      blitter_set_common_draw_rect_state(ctx, false, false);
>        blitter->draw_rectangle(blitter, ctx->velem_state,
>                                get_vs_passthrough_pos,
>                                dstx, dsty, dstx+width, dsty+height, depth, 1,
> @@ -2308,7 +2320,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
>     pipe->set_framebuffer_state(pipe, &fb_state);
>     pipe->set_sample_mask(pipe, sample_mask);
>
> -   blitter_set_common_draw_rect_state(ctx, false);
> +   blitter_set_common_draw_rect_state(ctx, false, false);
>     blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
>     blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
>                             0, 0, zsurf->width, zsurf->height, depth,
> @@ -2508,7 +2520,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
>     fb_state.zsbuf = NULL;
>     pipe->set_framebuffer_state(pipe, &fb_state);
>
> -   blitter_set_common_draw_rect_state(ctx, false);
> +   blitter_set_common_draw_rect_state(ctx, false, false);
>     blitter_set_dst_dimensions(ctx, src->width0, src->height0);
>     blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
>                             0, 0, src->width0, src->height0,
> @@ -2558,7 +2570,7 @@ void util_blitter_custom_color(struct blitter_context *blitter,
>     pipe->set_framebuffer_state(pipe, &fb_state);
>     pipe->set_sample_mask(pipe, ~0);
>
> -   blitter_set_common_draw_rect_state(ctx, false);
> +   blitter_set_common_draw_rect_state(ctx, false, false);
>     blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
>     blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
>                             0, 0, dstsurf->width, dstsurf->height,
> --
> 1.9.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


More information about the mesa-dev mailing list