[Mesa-dev] [PATCH 2/2] gallium/u_blitter: enable MSAA when blitting to MSAA surfaces
Marek Olšák
maraeo at gmail.com
Wed Dec 13 19:35:50 UTC 2017
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Mon, Dec 11, 2017 at 9:09 PM, Brian Paul <brianp at vmware.com> wrote:
> If we're doing a Z -> Z MSAA blit (for example) we need to enable
> msaa rasterization when drawing the quads so that we can properly
> write the per-sample values.
>
> This fixes a number of Piglit ext_framebuffer_multisample blit tests
> such as ext_framebuffer_multisample/no-color 2 depth combined with
> the VMware driver.
>
> v2: This depends on the previous patch to save/set/restore the
> min_samples state.
> ---
> src/gallium/auxiliary/util/u_blitter.c | 54 +++++++++++++++++++++-------------
> 1 file changed, 33 insertions(+), 21 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
> index 371daf1..acb9fcf 100644
> --- a/src/gallium/auxiliary/util/u_blitter.c
> +++ b/src/gallium/auxiliary/util/u_blitter.c
> @@ -123,7 +123,8 @@ struct blitter_context_priv
> void *sampler_state_rect_linear;
>
> /* Rasterizer state. */
> - void *rs_state, *rs_state_scissor, *rs_discard_state;
> + void *rs_state[2][2]; /**< [scissor][msaa] */
> + void *rs_discard_state;
>
> /* Destination surface dimensions. */
> unsigned dst_width;
> @@ -275,13 +276,19 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
> rs_state.bottom_edge_rule = 1;
> rs_state.flatshade = 1;
> rs_state.depth_clip = 1;
> - ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
>
> - rs_state.scissor = 1;
> - ctx->rs_state_scissor = pipe->create_rasterizer_state(pipe, &rs_state);
> + unsigned scissor, msaa;
> + for (scissor = 0; scissor < 2; scissor++) {
> + for (msaa = 0; msaa < 2; msaa++) {
> + rs_state.scissor = scissor;
> + rs_state.multisample = msaa;
> + ctx->rs_state[scissor][msaa] =
> + pipe->create_rasterizer_state(pipe, &rs_state);
> + }
> + }
>
> if (ctx->has_stream_out) {
> - rs_state.scissor = 0;
> + rs_state.scissor = rs_state.multisample = 0;
> rs_state.rasterizer_discard = 1;
> ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
> }
> @@ -454,8 +461,13 @@ void util_blitter_destroy(struct blitter_context *blitter)
> pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
> pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
>
> - pipe->delete_rasterizer_state(pipe, ctx->rs_state);
> - pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
> + unsigned scissor, msaa;
> + for (scissor = 0; scissor < 2; scissor++) {
> + for (msaa = 0; msaa < 2; msaa++) {
> + pipe->delete_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
> + }
> + }
> +
> if (ctx->rs_discard_state)
> pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
> if (ctx->vs)
> @@ -1222,12 +1234,12 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
> }
>
> static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
> - bool scissor)
> + bool scissor, bool msaa)
> {
> struct pipe_context *pipe = ctx->base.pipe;
>
> - pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
> - : ctx->rs_state);
> + pipe->bind_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
> +
> if (ctx->has_geometry_shader)
> pipe->bind_gs_state(pipe, NULL);
> if (ctx->has_tessellation) {
> @@ -1401,7 +1413,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
> if (num_layers > 1 && ctx->has_layered) {
> blitter_get_vs_func get_vs = get_vs_layered;
>
> - blitter_set_common_draw_rect_state(ctx, false);
> + blitter_set_common_draw_rect_state(ctx, false, false);
> blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
> 0, 0, width, height,
> (float) depth, num_layers, type, &attrib);
> @@ -1413,7 +1425,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
> else
> get_vs = get_vs_passthrough_pos;
>
> - blitter_set_common_draw_rect_state(ctx, false);
> + blitter_set_common_draw_rect_state(ctx, false, false);
> blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
> 0, 0, width, height,
> (float) depth, 1, type, &attrib);
> @@ -1966,7 +1978,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
> pipe->set_scissor_states(pipe, 0, 1, scissor);
> }
>
> - blitter_set_common_draw_rect_state(ctx, scissor != NULL);
> + blitter_set_common_draw_rect_state(ctx, scissor != NULL, dst_samples > 1);
>
> do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
> srcbox, blit_depth || blit_stencil, use_txf);
> @@ -2072,7 +2084,7 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
> pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
> 0, 1, &sampler_state);
>
> - blitter_set_common_draw_rect_state(ctx, false);
> + blitter_set_common_draw_rect_state(ctx, false, false);
>
> for (src_level = base_level; src_level < last_level; src_level++) {
> struct pipe_box dstbox = {0}, srcbox = {0};
> @@ -2164,12 +2176,12 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
>
> num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
> if (num_layers > 1 && ctx->has_layered) {
> - blitter_set_common_draw_rect_state(ctx, false);
> + blitter_set_common_draw_rect_state(ctx, false, false);
> blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
> dstx, dsty, dstx+width, dsty+height, 0,
> num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
> } else {
> - blitter_set_common_draw_rect_state(ctx, false);
> + blitter_set_common_draw_rect_state(ctx, false, false);
> blitter->draw_rectangle(blitter, ctx->velem_state,
> get_vs_passthrough_pos_generic,
> dstx, dsty, dstx+width, dsty+height, 0,
> @@ -2243,12 +2255,12 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
>
> num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
> if (num_layers > 1 && ctx->has_layered) {
> - blitter_set_common_draw_rect_state(ctx, false);
> + blitter_set_common_draw_rect_state(ctx, false, false);
> blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
> dstx, dsty, dstx+width, dsty+height, depth,
> num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
> } else {
> - blitter_set_common_draw_rect_state(ctx, false);
> + blitter_set_common_draw_rect_state(ctx, false, false);
> blitter->draw_rectangle(blitter, ctx->velem_state,
> get_vs_passthrough_pos,
> dstx, dsty, dstx+width, dsty+height, depth, 1,
> @@ -2308,7 +2320,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
> pipe->set_framebuffer_state(pipe, &fb_state);
> pipe->set_sample_mask(pipe, sample_mask);
>
> - blitter_set_common_draw_rect_state(ctx, false);
> + blitter_set_common_draw_rect_state(ctx, false, false);
> blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
> blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
> 0, 0, zsurf->width, zsurf->height, depth,
> @@ -2508,7 +2520,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
> fb_state.zsbuf = NULL;
> pipe->set_framebuffer_state(pipe, &fb_state);
>
> - blitter_set_common_draw_rect_state(ctx, false);
> + blitter_set_common_draw_rect_state(ctx, false, false);
> blitter_set_dst_dimensions(ctx, src->width0, src->height0);
> blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
> 0, 0, src->width0, src->height0,
> @@ -2558,7 +2570,7 @@ void util_blitter_custom_color(struct blitter_context *blitter,
> pipe->set_framebuffer_state(pipe, &fb_state);
> pipe->set_sample_mask(pipe, ~0);
>
> - blitter_set_common_draw_rect_state(ctx, false);
> + blitter_set_common_draw_rect_state(ctx, false, false);
> blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
> blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
> 0, 0, dstsurf->width, dstsurf->height,
> --
> 1.9.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list