[Mesa-dev] [PATCH] drirc: add option to disable ARB_draw_indirect
Rob Clark
robdclark at gmail.com
Thu Dec 14 23:56:06 UTC 2017
On Wed, Dec 6, 2017 at 3:31 PM, Ian Romanick <idr at freedesktop.org> wrote:
> On 12/05/2017 08:25 AM, Ilia Mirkin wrote:
>> On Tue, Dec 5, 2017 at 8:18 AM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>>> Hi Rob,
>>>
>>> On 5 December 2017 at 12:54, Rob Clark <robdclark at gmail.com> wrote:
>>>> This is a bit sad/annoying. But with current GPU firmware (at least on
>>>> a5xx) we can support both draw-indirect and base-instance. But we can't
>>>> support draw-indirect with a non-zero base-instance specified. So add a
>>>> driconf option to hide the extension from games that are known to use
>>>> both.
>>>>
>>>> Signed-off-by: Rob Clark <robdclark at gmail.com>
>>>> ---
>>>> Tbh, I'm also not really sure what to do when/if we got updated firmware
>>>> which handled draw-indirect with base-instance, since we'd need to make
>>>> this option conditional on fw version. For STK that probably isn't a
>>>> big deal since it doesn't use draw-indirect in a particularly useful way
>>>> (the indirect buffer is generated on CPU).
>>>>
>>> Couldn't freedreno just return 0 for PIPE_CAP_DRAW_INDIRECT (aka
>>> disable the extension) as it detects buggy FW?
>>> This is what radeons have been doing as they encounter iffy firmware or LLVM.
>>>
>>> AFAICT freedreno doesn't do GL 4.0 or GLES 3.1 so one should be safe.
>>
>> Rob is this -><- close to ES 3.1, so that's not a great option.
>
> And I don't suppose there's a way to get updated firmware? i965 has
> similar sorts of cases where higher versions are disabled due to missing
> kernel features.
>
so after r/e the instruction set for the CP microcontrollers and
writing a disassembler and assembler[1], and figuring out how the fw
handles CP_DRAW_INDIRECT and CP_DRAW_INDX_INDIRECT packets, I've come
to the conclusion that the issue isn't actually with draw-indirect vs
base-instance (at least not w/ the fw from my pixel2 which md5sum
claims is the same as what is in linux-firmware.. it is possible that
I was using an earlier version of the fw before when I came to this
conclusion). On the plus side, the PFP/ME microcontrollers that parse
the cmdstream are pretty neat and I learned some useful stuff along
the way.
But thinking a bit about how stk is using GL_MAP_PERSISTENT_BIT to map
and update the draw-indirect buffers, it seems to me there are plenty
of ways this can go wrong w/ tilers (and even more when you throw
re-ordering into the mix). Possibly I should disable reordering when
the indirect buffer is mapped w/ PERSISTENT bit, although for games
like stk this is probably counter-productive vs just hiding the
draw-indirect extension.. for games that actually use the GPU to write
the draw-indirect buffer it shouldn't be a problem. So I think a
driconf patch like this probably still ends up being useful in the
end.
BR,
-R
[1] https://github.com/freedreno/envytools/tree/afuc/afuc
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