[Mesa-dev] [PATCH 15/16] meta: Use _mesa_bind_texture instead of _mesa_BindTexture

Ian Romanick idr at freedesktop.org
Tue Dec 19 00:14:13 UTC 2017


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/drivers/common/meta.c                 | 6 +++---
 src/mesa/drivers/common/meta_generate_mipmap.c | 4 ++--
 2 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 5bad17d..55d803f 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1386,7 +1386,7 @@ _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
 {
    bool newTex;
 
-   _mesa_BindTexture(tex->Target, tex->tex_obj->Name);
+   _mesa_bind_texture(ctx, tex->Target, tex->tex_obj);
    _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER,
                              (GLint *) &filter, false);
    _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER,
@@ -1437,7 +1437,7 @@ _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
     */
    static const GLint filter = GL_NEAREST;
 
-   _mesa_BindTexture(tex->Target, tex->tex_obj->Name);
+   _mesa_bind_texture(ctx, tex->Target, tex->tex_obj);
    _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER, &filter,
                              false);
    _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER, &filter,
@@ -3176,7 +3176,7 @@ decompress_texture_image(struct gl_context *ctx,
    _mesa_buffer_sub_data(ctx, decompress->buf_obj, 0, sizeof(verts), verts);
 
    /* setup texture state */
-   _mesa_BindTexture(target, texObj->Name);
+   _mesa_bind_texture(ctx, target, texObj);
 
    if (!use_glsl_version)
       _mesa_set_enable(ctx, target, GL_TRUE);
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
index 55093e9..99d0931 100644
--- a/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -201,10 +201,10 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
 
    /* We may have been called from glGenerateTextureMipmap with CurrentUnit
     * still set to 0, so we don't know when we can skip binding the texture.
-    * Assume that _mesa_BindTexture will be fast if we're rebinding the same
+    * Assume that _mesa_bind_texture will be fast if we're rebinding the same
     * texture.
     */
-   _mesa_BindTexture(target, texObj->Name);
+   _mesa_bind_texture(ctx, target, texObj);
 
    if (mipmap->samp_obj == NULL) {
       mipmap->samp_obj =  ctx->Driver.NewSamplerObject(ctx, 0xDEADBEEF);
-- 
2.9.5



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