[Mesa-dev] [PATCH 5/9] glsl: use bitwise operators in varying_matches::compute_packing_class()
Timothy Arceri
tarceri at itsqueeze.com
Tue Dec 19 01:49:14 UTC 2017
On 19/12/17 07:47, Brian Paul wrote:
> The mix of bitwise operators with * and + to compute the packing_class
> values was a little weird. Just use bitwise ops instead.
> ---
> src/compiler/glsl/link_varyings.cpp | 7 ++++---
> 1 file changed, 4 insertions(+), 3 deletions(-)
>
> diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
> index 7821b1e..17d8653 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -1982,11 +1982,12 @@ varying_matches::compute_packing_class(const ir_variable *var)
> *
> * Therefore, the packing class depends only on the interpolation type.
> */
> - unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
> + unsigned packing_class = (var->data.centroid << 0) |
> + (var->data.sample << 1) |
> (var->data.patch << 2) |
> (var->data.must_be_shader_input << 3);
> - packing_class *= 8;
> - packing_class += var->is_interpolation_flat()
> + packing_class <<= 3;
> + packing_class |= var->is_interpolation_flat()
> ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
Should we add assert(var->data.interpolation < 7); here somewhere?
Either way series:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
> return packing_class;
> }
>
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