[Mesa-dev] [PATCH 3/9] glsl: minor simplification in assign_varying_locations()
Tapani Pälli
tapani.palli at intel.com
Tue Dec 19 08:47:34 UTC 2017
On 12/18/2017 10:47 PM, Brian Paul wrote:
> ---
> src/compiler/glsl/link_varyings.cpp | 8 +++-----
> 1 file changed, 3 insertions(+), 5 deletions(-)
>
> diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
> index 9039c3b..6d74f9a 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -2514,11 +2514,9 @@ assign_varying_locations(struct gl_context *ctx,
> */
> foreach_in_list(ir_instruction, node, consumer->ir) {
> ir_variable *const input_var = node->as_variable();
> -
> - if (input_var == NULL || input_var->data.mode != ir_var_shader_in)
> - continue;
> -
> - matches.record(NULL, input_var);
> + if (input_var && input_var->data.mode == ir_var_shader_in) {
> + matches.record(NULL, input_var);
> + }
this file seems to have mixed style overall but new code should be
without braces when we have just one line inside?
> }
> }
>
>
More information about the mesa-dev
mailing list