[Mesa-dev] [PATCH] st/glsl_to_nir: call post opt functions after opts have finished

Marek Olšák maraeo at gmail.com
Tue Dec 26 17:26:08 UTC 2017


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Thu, Dec 14, 2017 at 4:48 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> We need to move this to a separate loop because
> nir_compact_varyings() can alter the IR of a previous stage.
>
> Fixes: 6648bd68fd27 "st/glsl_to_nir: enable NIR link time opts"
> ---
>  src/mesa/state_tracker/st_glsl_to_nir.cpp | 6 ++++++
>  1 file changed, 6 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index be34031bfb5..7c9e76a2dce 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -621,20 +621,26 @@ st_link_nir(struct gl_context *ctx,
>        NIR_PASS_V(nir, nir_lower_system_values);
>
>        nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
>        shader->Program->info = nir->info;
>
>        if (prev != -1) {
>           nir_compact_varyings(shader_program->_LinkedShaders[prev]->Program->nir,
>                                nir, ctx->API != API_OPENGL_COMPAT);
>        }
>        prev = i;
> +   }
> +
> +   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> +      struct gl_linked_shader *shader = shader_program->_LinkedShaders[i];
> +      if (shader == NULL)
> +         continue;
>
>        st_glsl_to_nir_post_opts(st, shader->Program, shader_program);
>
>        assert(shader->Program);
>        if (!ctx->Driver.ProgramStringNotify(ctx,
>                                             _mesa_shader_stage_to_program(i),
>                                             shader->Program)) {
>           _mesa_reference_program(ctx, &shader->Program, NULL);
>           return false;
>        }
> --
> 2.14.3
>
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