[Mesa-dev] [PATCH] radeonsi: don't use fast color clear for small images even on APUs
Marek Olšák
maraeo at gmail.com
Thu Dec 28 14:54:33 UTC 2017
On Thu, Dec 28, 2017 at 12:29 PM, Konstantin Kharlamov
<Hi-Angel at yandex.ru> wrote:
> I'm wondering, how is r600g different in that regard? I tried wiring up the code into evergreen_do_fast_color_clear(), both in this state and by using 256*256 — however FPS for me always varies around the same 1420.
>
> That said, I'm seeing lots of CPU used by Xorg, glxgears, and compton — I'm wondering if CPU cap could be the reason?
r600g might benefit in the same way. glxgears requires the limit to be
at least 300*300.
Marek
>
> В письме от среда, 13 декабря 2017 г. 2:53:12 MSK пользователь Marek Olšák написал:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> Increase the limit and handle non-square images better.
>>
>> This makes glxgears 20% faster on APUs, and a little more on dGPUs.
>> We all use and love glxgears.
>> ---
>> src/gallium/drivers/radeonsi/si_clear.c | 9 ++++-----
>> 1 file changed, 4 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/gallium/drivers/radeonsi/si_clear.c b/src/gallium/drivers/radeonsi/si_clear.c
>> index 0ac83f4..464b9d7 100644
>> --- a/src/gallium/drivers/radeonsi/si_clear.c
>> +++ b/src/gallium/drivers/radeonsi/si_clear.c
>> @@ -418,26 +418,25 @@ static void si_do_fast_color_clear(struct si_context *sctx,
>> sctx->b.family == CHIP_STONEY)
>> tex->num_slow_clears++;
>> }
>>
>> bool need_decompress_pass = false;
>>
>> /* Use a slow clear for small surfaces where the cost of
>> * the eliminate pass can be higher than the benefit of fast
>> * clear. The closed driver does this, but the numbers may differ.
>> *
>> - * Always use fast clear on APUs.
>> + * This helps on both dGPUs and APUs, even small APUs like Mullins.
>> */
>> - bool too_small = sctx->screen->info.has_dedicated_vram &&
>> - tex->resource.b.b.nr_samples <= 1 &&
>> - tex->resource.b.b.width0 <= 256 &&
>> - tex->resource.b.b.height0 <= 256;
>> + bool too_small = tex->resource.b.b.nr_samples <= 1 &&
>> + tex->resource.b.b.width0 *
>> + tex->resource.b.b.height0 <= 512 * 512;
>>
>> /* Try to clear DCC first, otherwise try CMASK. */
>> if (vi_dcc_enabled(tex, 0)) {
>> uint32_t reset_value;
>> bool clear_words_needed;
>>
>> if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
>> continue;
>>
>> /* This can only occur with MSAA. */
>>
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