[Mesa-dev] [PATCH 2/3] radv/gfx9: fix 3d image clears on compute queues

Dave Airlie airlied at gmail.com
Thu Dec 28 23:26:39 UTC 2017


From: Dave Airlie <airlied at redhat.com>

This fixes some of the broken:
dEQP-VK.synchronization.op.multi_queue.*64x64x8* tests.

Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/amd/vulkan/radv_meta_bufimage.c | 73 ++++++++++++++++++++++++++++++++-----
 src/amd/vulkan/radv_private.h       |  1 +
 2 files changed, 65 insertions(+), 9 deletions(-)

diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
index b2dca80ad5..1696f85ac1 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -667,15 +667,16 @@ radv_device_finish_meta_itoi_state(struct radv_device *device)
 }
 
 static nir_shader *
-build_nir_cleari_compute_shader(struct radv_device *dev)
+build_nir_cleari_compute_shader(struct radv_device *dev, bool is_3d)
 {
 	nir_builder b;
-	const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
+	enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
+	const struct glsl_type *img_type = glsl_sampler_type(dim,
 							     false,
 							     false,
 							     GLSL_TYPE_FLOAT);
 	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
-	b.shader->info.name = ralloc_strdup(b.shader, "meta_cleari_cs");
+	b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_cleari_cs_3d" : "meta_cleari_cs");
 	b.shader->info.cs.local_size[0] = 16;
 	b.shader->info.cs.local_size[1] = 16;
 	b.shader->info.cs.local_size[2] = 1;
@@ -696,12 +697,29 @@ build_nir_cleari_compute_shader(struct radv_device *dev)
 
 	nir_intrinsic_instr *clear_val = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
 	nir_intrinsic_set_base(clear_val, 0);
-	nir_intrinsic_set_range(clear_val, 16);
+	nir_intrinsic_set_range(clear_val, 20);
 	clear_val->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
 	clear_val->num_components = 4;
 	nir_ssa_dest_init(&clear_val->instr, &clear_val->dest, 4, 32, "clear_value");
 	nir_builder_instr_insert(&b, &clear_val->instr);
 
+	nir_intrinsic_instr *layer = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+	nir_intrinsic_set_base(layer, 0);
+	nir_intrinsic_set_range(layer, 20);
+	layer->src[0] = nir_src_for_ssa(nir_imm_int(&b, 16));
+	layer->num_components = 1;
+	nir_ssa_dest_init(&layer->instr, &layer->dest, 1, 32, "layer");
+	nir_builder_instr_insert(&b, &layer->instr);
+
+	nir_ssa_def *global_z = nir_iadd(&b, nir_channel(&b, global_id, 2), &layer->dest.ssa);
+
+	nir_ssa_def *comps[4];
+	comps[0] = nir_channel(&b, global_id, 0);
+	comps[1] = nir_channel(&b, global_id, 1);
+	comps[2] = global_z;
+	comps[3] = nir_imm_int(&b, 0);
+	global_id = nir_vec(&b, comps, 4);
+
 	nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
 	store->src[0] = nir_src_for_ssa(global_id);
 	store->src[1] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
@@ -717,8 +735,10 @@ radv_device_init_meta_cleari_state(struct radv_device *device)
 {
 	VkResult result;
 	struct radv_shader_module cs = { .nir = NULL };
-
-	cs.nir = build_nir_cleari_compute_shader(device);
+	struct radv_shader_module cs_3d = { .nir = NULL };
+	cs.nir = build_nir_cleari_compute_shader(device, false);
+	if (device->physical_device->rad_info.chip_class >= GFX9)
+		cs_3d.nir = build_nir_cleari_compute_shader(device, true);
 
 	/*
 	 * two descriptors one for the image being sampled
@@ -752,7 +772,7 @@ radv_device_init_meta_cleari_state(struct radv_device *device)
 		.setLayoutCount = 1,
 		.pSetLayouts = &device->meta_state.cleari.img_ds_layout,
 		.pushConstantRangeCount = 1,
-		.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16},
+		.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 20},
 	};
 
 	result = radv_CreatePipelineLayout(radv_device_to_handle(device),
@@ -786,10 +806,38 @@ radv_device_init_meta_cleari_state(struct radv_device *device)
 	if (result != VK_SUCCESS)
 		goto fail;
 
+
+	if (device->physical_device->rad_info.chip_class >= GFX9) {
+		/* compute shader */
+		VkPipelineShaderStageCreateInfo pipeline_shader_stage_3d = {
+			.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+			.stage = VK_SHADER_STAGE_COMPUTE_BIT,
+			.module = radv_shader_module_to_handle(&cs_3d),
+			.pName = "main",
+			.pSpecializationInfo = NULL,
+		};
+
+		VkComputePipelineCreateInfo vk_pipeline_info_3d = {
+			.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+			.stage = pipeline_shader_stage_3d,
+			.flags = 0,
+			.layout = device->meta_state.cleari.img_p_layout,
+		};
+
+		result = radv_CreateComputePipelines(radv_device_to_handle(device),
+						     radv_pipeline_cache_to_handle(&device->meta_state.cache),
+						     1, &vk_pipeline_info_3d, NULL,
+						     &device->meta_state.cleari.pipeline_3d);
+		if (result != VK_SUCCESS)
+			goto fail;
+
+		ralloc_free(cs_3d.nir);
+	}
 	ralloc_free(cs.nir);
 	return VK_SUCCESS;
 fail:
 	ralloc_free(cs.nir);
+	ralloc_free(cs_3d.nir);
 	return result;
 }
 
@@ -805,6 +853,8 @@ radv_device_finish_meta_cleari_state(struct radv_device *device)
 					&state->alloc);
 	radv_DestroyPipeline(radv_device_to_handle(device),
 			     state->cleari.pipeline, &state->alloc);
+	radv_DestroyPipeline(radv_device_to_handle(device),
+			     state->cleari.pipeline_3d, &state->alloc);
 }
 
 void
@@ -1163,19 +1213,24 @@ radv_meta_clear_image_cs(struct radv_cmd_buffer *cmd_buffer,
 	create_iview(cmd_buffer, dst, &dst_iview);
 	cleari_bind_descriptors(cmd_buffer, &dst_iview);
 
+	if (device->physical_device->rad_info.chip_class >= GFX9 &&
+	    dst->image->type == VK_IMAGE_TYPE_3D)
+		pipeline = cmd_buffer->device->meta_state.cleari.pipeline_3d;
+
 	radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
 			     VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
 
-	unsigned push_constants[4] = {
+	unsigned push_constants[5] = {
 		clear_color->uint32[0],
 		clear_color->uint32[1],
 		clear_color->uint32[2],
 		clear_color->uint32[3],
+		dst->layer,
 	};
 
 	radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
 			      device->meta_state.cleari.img_p_layout,
-			      VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
+			      VK_SHADER_STAGE_COMPUTE_BIT, 0, 20,
 			      push_constants);
 
 	radv_unaligned_dispatch(cmd_buffer, dst->image->info.width, dst->image->info.height, 1);
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index a827048301..05ad480c57 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -449,6 +449,7 @@ struct radv_meta_state {
 		VkPipelineLayout                          img_p_layout;
 		VkDescriptorSetLayout                     img_ds_layout;
 		VkPipeline pipeline;
+		VkPipeline pipeline_3d;
 	} cleari;
 
 	struct {
-- 
2.14.3



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