[Mesa-dev] [PATCH 1/6] r600g: do not use "fast-clear" for small textures
Konstantin Kharlamov
Hi-Angel at yandex.ru
Fri Dec 29 05:32:27 UTC 2017
Ported from radeonsi. Improves windowed glxgears ran as
vblank_mode=0 glxgears -info -geometry 0+0+512+512
from ≈2270 FPS to ≈2360 FPS. Tested with AMD TURKS.
Signed-off-by: Konstantin Kharlamov <Hi-Angel at yandex.ru>
---
src/gallium/drivers/r600/r600_texture.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index 03cdcd22ee..6739553f94 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -1793,6 +1793,16 @@ void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
!(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
continue;
+ /* Use a slow clear for small surfaces where the cost of
+ * the eliminate pass can be higher than the benefit of fast
+ * clear. AMDGPU-pro does this, but the numbers may differ.
+ *
+ * This helps on both dGPUs and APUs, even small ones.
+ */
+ if (tex->resource.b.b.nr_samples <= 1 &&
+ tex->resource.b.b.width0 * tex->resource.b.b.height0 <= 512 * 512)
+ continue;
+
{
/* 128-bit formats are unusupported */
if (tex->surface.bpe > 8) {
--
2.15.1
More information about the mesa-dev
mailing list