[Mesa-dev] [PATCH] mesa/bindless: fix missing image _Layer initialization
Ilia Mirkin
imirkin at alum.mit.edu
Sat Dec 30 05:30:23 UTC 2017
Some later code relies on _Layer to set first/last_layer. Make sure it's
always initialized.
Detected by valgrind's conditional jump/move with uninit value logic.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/mesa/main/texturebindless.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/main/texturebindless.c b/src/mesa/main/texturebindless.c
index f062ea904a1..9aaa0367c2d 100644
--- a/src/mesa/main/texturebindless.c
+++ b/src/mesa/main/texturebindless.c
@@ -327,6 +327,7 @@ get_image_handle(struct gl_context *ctx, struct gl_texture_object *texObj,
} else {
imgObj.Layered = GL_FALSE;
imgObj.Layer = 0;
+ imgObj._Layer = 0;
}
/* Request a new image handle from the driver. */
--
2.13.6
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