[Mesa-dev] [PATCH v2] r600g: do not use "fast-clear" for small textures

Konstantin Kharlamov Hi-Angel at yandex.ru
Sun Dec 31 19:33:33 UTC 2017


Ported from radeonsi. Improves windowed glxgears ran as

	vblank_mode=0 glxgears -info -geometry 0+0+512+512

from ≈2270 FPS to ≈2360 FPS. Tested with AMD TURKS.

v2: turned out glxgears ignores the option above, the correct way would
be "512x512+0+0". Now it can be seen 512x512 actually loses 30 FPS.
300×300 however wins around a hundred FPS, and to leave some room in
case results may differ for other cards I want not to nitpick in search
of an optimum but to simply leave 300×300 in the code.

Signed-off-by: Konstantin Kharlamov <Hi-Angel at yandex.ru>
---
 src/gallium/drivers/r600/r600_texture.c | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index 03cdcd22ee..638c601e5e 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -1793,6 +1793,17 @@ void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
 		    !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
 			continue;
 
+		/* Use a slow clear for small surfaces where the cost of
+		 * the eliminate pass can be higher than the benefit of fast
+		 * clear. AMDGPU-pro does this, but the numbers may differ.
+		 *
+		 * This helps on both dGPUs and APUs, even small ones.
+		 */
+		if (tex->resource.b.b.nr_samples <= 1 &&
+		    tex->resource.b.b.width0 * tex->resource.b.b.height0 <= 300 * 300) {
+			continue;
+		}
+
 		{
 			/* 128-bit formats are unusupported */
 			if (tex->surface.bpe > 8) {
-- 
2.15.1



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