[Mesa-dev] [PATCH] glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...

Matt Turner mattst88 at gmail.com
Wed Feb 1 00:20:27 UTC 2017


Previously if you used MESA_GL_VERSION_OVERRIDE=3.3COMPAT, Mesa exposed
an OpenGL 3.3 compatibility profile context (with various unimplemented
features and bugs), but still refused to compile shaders with

   #version 330 compatibility

This patch simply adds a small bit of plumbing to let that through.

Of course the same caveats apply: compatibility profile is still not
supported (and will not be supported), so there are no guarantees that
anything will work.
---
 src/compiler/glsl/builtin_types.cpp      |  2 +-
 src/compiler/glsl/builtin_variables.cpp  |  2 +-
 src/compiler/glsl/glsl_parser_extras.cpp | 13 +++++++++++--
 src/compiler/glsl/glsl_parser_extras.h   |  1 +
 4 files changed, 14 insertions(+), 4 deletions(-)

diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp
index a63d736..cae972b 100644
--- a/src/compiler/glsl/builtin_types.cpp
+++ b/src/compiler/glsl/builtin_types.cpp
@@ -288,7 +288,7 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
    /* Add deprecated structure types.  While these were deprecated in 1.30,
     * they're still present.  We've removed them in 1.40+ (OpenGL 3.1+).
     */
-   if (!state->es_shader && state->language_version < 140) {
+   if (state->compat_shader) {
       for (unsigned i = 0; i < ARRAY_SIZE(deprecated_types); i++) {
          add_type(symbols, deprecated_types[i]);
       }
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index 4eb275e..be593e9 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -444,7 +444,7 @@ private:
 builtin_variable_generator::builtin_variable_generator(
    exec_list *instructions, struct _mesa_glsl_parse_state *state)
    : instructions(instructions), state(state), symtab(state->symbols),
-     compatibility(!state->is_version(140, 100)),
+     compatibility(state->compat_shader || !state->is_version(140, 100)),
      bool_t(glsl_type::bool_type), int_t(glsl_type::int_type),
      uint_t(glsl_type::uint_type),
      float_t(glsl_type::float_type), vec2_t(glsl_type::vec2_type),
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index e888090..1e47d8c 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -82,6 +82,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    this->forced_language_version = ctx->Const.ForceGLSLVersion;
    this->zero_init = ctx->Const.GLSLZeroInit;
    this->gl_version = 20;
+   this->compat_shader = true;
    this->es_shader = false;
    this->ARB_texture_rectangle_enable = true;
 
@@ -369,6 +370,7 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
                                                   const char *ident)
 {
    bool es_token_present = false;
+   bool compat_token_present = false;
    if (ident) {
       if (strcmp(ident, "es") == 0) {
          es_token_present = true;
@@ -378,8 +380,12 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
              * a core profile shader since that's the only profile we support.
              */
          } else if (strcmp(ident, "compatibility") == 0) {
-            _mesa_glsl_error(locp, this,
-                             "the compatibility profile is not supported");
+            compat_token_present = true;
+
+            if (this->ctx->API != API_OPENGL_COMPAT) {
+               _mesa_glsl_error(locp, this,
+                                "the compatibility profile is not supported");
+            }
          } else {
             _mesa_glsl_error(locp, this,
                              "\"%s\" is not a valid shading language profile; "
@@ -411,6 +417,9 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
    else
       this->language_version = version;
 
+   this->compat_shader = compat_token_present ||
+                         (!this->es_shader && this->language_version < 140);
+
    bool supported = false;
    for (unsigned i = 0; i < this->num_supported_versions; i++) {
       if (this->supported_versions[i].ver == this->language_version
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 424cab5..66a954f 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -348,6 +348,7 @@ struct _mesa_glsl_parse_state {
    } supported_versions[16];
 
    bool es_shader;
+   bool compat_shader;
    unsigned language_version;
    unsigned forced_language_version;
    bool zero_init;
-- 
2.10.2



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