[Mesa-dev] [PATCH] glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...
Ilia Mirkin
imirkin at alum.mit.edu
Wed Feb 1 01:03:42 UTC 2017
I wonder if it'd be beneficial to adjust the
_mesa_glsl_process_extension logic to force api = API_OPENGL_COMPAT
when compat_shader is set. For now, ctx->API has to match, so it
should never matter, but perhaps in the future, this would be a tricky
little bug to track down.
On Tue, Jan 31, 2017 at 7:20 PM, Matt Turner <mattst88 at gmail.com> wrote:
> Previously if you used MESA_GL_VERSION_OVERRIDE=3.3COMPAT, Mesa exposed
> an OpenGL 3.3 compatibility profile context (with various unimplemented
> features and bugs), but still refused to compile shaders with
>
> #version 330 compatibility
>
> This patch simply adds a small bit of plumbing to let that through.
>
> Of course the same caveats apply: compatibility profile is still not
> supported (and will not be supported), so there are no guarantees that
> anything will work.
> ---
> src/compiler/glsl/builtin_types.cpp | 2 +-
> src/compiler/glsl/builtin_variables.cpp | 2 +-
> src/compiler/glsl/glsl_parser_extras.cpp | 13 +++++++++++--
> src/compiler/glsl/glsl_parser_extras.h | 1 +
> 4 files changed, 14 insertions(+), 4 deletions(-)
>
> diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp
> index a63d736..cae972b 100644
> --- a/src/compiler/glsl/builtin_types.cpp
> +++ b/src/compiler/glsl/builtin_types.cpp
> @@ -288,7 +288,7 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
> /* Add deprecated structure types. While these were deprecated in 1.30,
> * they're still present. We've removed them in 1.40+ (OpenGL 3.1+).
> */
> - if (!state->es_shader && state->language_version < 140) {
> + if (state->compat_shader) {
> for (unsigned i = 0; i < ARRAY_SIZE(deprecated_types); i++) {
> add_type(symbols, deprecated_types[i]);
> }
> diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
> index 4eb275e..be593e9 100644
> --- a/src/compiler/glsl/builtin_variables.cpp
> +++ b/src/compiler/glsl/builtin_variables.cpp
> @@ -444,7 +444,7 @@ private:
> builtin_variable_generator::builtin_variable_generator(
> exec_list *instructions, struct _mesa_glsl_parse_state *state)
> : instructions(instructions), state(state), symtab(state->symbols),
> - compatibility(!state->is_version(140, 100)),
> + compatibility(state->compat_shader || !state->is_version(140, 100)),
> bool_t(glsl_type::bool_type), int_t(glsl_type::int_type),
> uint_t(glsl_type::uint_type),
> float_t(glsl_type::float_type), vec2_t(glsl_type::vec2_type),
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
> index e888090..1e47d8c 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -82,6 +82,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
> this->forced_language_version = ctx->Const.ForceGLSLVersion;
> this->zero_init = ctx->Const.GLSLZeroInit;
> this->gl_version = 20;
> + this->compat_shader = true;
> this->es_shader = false;
> this->ARB_texture_rectangle_enable = true;
>
> @@ -369,6 +370,7 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
> const char *ident)
> {
> bool es_token_present = false;
> + bool compat_token_present = false;
> if (ident) {
> if (strcmp(ident, "es") == 0) {
> es_token_present = true;
> @@ -378,8 +380,12 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
> * a core profile shader since that's the only profile we support.
> */
> } else if (strcmp(ident, "compatibility") == 0) {
> - _mesa_glsl_error(locp, this,
> - "the compatibility profile is not supported");
> + compat_token_present = true;
> +
> + if (this->ctx->API != API_OPENGL_COMPAT) {
> + _mesa_glsl_error(locp, this,
> + "the compatibility profile is not supported");
> + }
> } else {
> _mesa_glsl_error(locp, this,
> "\"%s\" is not a valid shading language profile; "
> @@ -411,6 +417,9 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
> else
> this->language_version = version;
>
> + this->compat_shader = compat_token_present ||
> + (!this->es_shader && this->language_version < 140);
> +
> bool supported = false;
> for (unsigned i = 0; i < this->num_supported_versions; i++) {
> if (this->supported_versions[i].ver == this->language_version
> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
> index 424cab5..66a954f 100644
> --- a/src/compiler/glsl/glsl_parser_extras.h
> +++ b/src/compiler/glsl/glsl_parser_extras.h
> @@ -348,6 +348,7 @@ struct _mesa_glsl_parse_state {
> } supported_versions[16];
>
> bool es_shader;
> + bool compat_shader;
> unsigned language_version;
> unsigned forced_language_version;
> bool zero_init;
> --
> 2.10.2
>
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