[Mesa-dev] [PATCH 3/3] st/mesa: inline get_mesa_program()
Nicolai Hähnle
nhaehnle at gmail.com
Wed Feb 1 11:58:31 UTC 2017
For the series:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 01.02.2017 01:58, Timothy Arceri wrote:
> From: Timothy Arceri <t_arceri at yahoo.com.au>
>
> In the past I've gotten this function confused with the one in
> ir_to_mesa.cpp of the same name. Now that the affected flag setting
> has move into a helper it makes sense just to inline this remaining
> code.
> ---
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 60 ++++++++++++------------------
> 1 file changed, 23 insertions(+), 37 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 823a2b4..d9a4038 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -6951,37 +6951,6 @@ set_prog_affected_state_flags(struct gl_program *prog)
> }
> }
>
> -static struct gl_program *
> -get_mesa_program(struct gl_context *ctx,
> - struct gl_shader_program *shader_program,
> - struct gl_linked_shader *shader)
> -{
> - struct pipe_screen *pscreen = ctx->st->pipe->screen;
> - enum pipe_shader_type ptarget = st_shader_stage_to_ptarget(shader->Stage);
> - enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
> - pscreen->get_shader_param(pscreen, ptarget, PIPE_SHADER_CAP_PREFERRED_IR);
> - struct gl_program *prog = NULL;
> -
> - if (preferred_ir == PIPE_SHADER_IR_NIR) {
> - /* TODO only for GLSL VS/FS for now: */
> - switch (shader->Stage) {
> - case MESA_SHADER_VERTEX:
> - case MESA_SHADER_FRAGMENT:
> - prog = st_nir_get_mesa_program(ctx, shader_program, shader);
> - default:
> - break;
> - }
> - } else {
> - prog = get_mesa_program_tgsi(ctx, shader_program, shader);
> - }
> -
> - if (prog) {
> - set_prog_affected_state_flags(prog);
> - }
> -
> - return prog;
> -}
> -
> /* See if there are unsupported control flow statements. */
> class ir_control_flow_info_visitor : public ir_hierarchical_visitor {
> private:
> @@ -7163,19 +7132,36 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
> build_program_resource_list(ctx, prog);
>
> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> - struct gl_program *linked_prog;
> -
> - if (prog->_LinkedShaders[i] == NULL)
> + struct gl_linked_shader *shader = prog->_LinkedShaders[i];
> + if (shader == NULL)
> continue;
>
> - linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
> + enum pipe_shader_type ptarget =
> + st_shader_stage_to_ptarget(shader->Stage);
> + enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
> + pscreen->get_shader_param(pscreen, ptarget,
> + PIPE_SHADER_CAP_PREFERRED_IR);
> +
> + struct gl_program *linked_prog = NULL;
> + if (preferred_ir == PIPE_SHADER_IR_NIR) {
> + /* TODO only for GLSL VS/FS for now: */
> + switch (shader->Stage) {
> + case MESA_SHADER_VERTEX:
> + case MESA_SHADER_FRAGMENT:
> + linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
> + default:
> + break;
> + }
> + } else {
> + linked_prog = get_mesa_program_tgsi(ctx, prog, shader);
> + }
>
> if (linked_prog) {
> + set_prog_affected_state_flags(shader->Program);
> if (!ctx->Driver.ProgramStringNotify(ctx,
> _mesa_shader_stage_to_program(i),
> linked_prog)) {
> - _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
> - NULL);
> + _mesa_reference_program(ctx, &shader->Program, NULL);
> return GL_FALSE;
> }
> }
>
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