[Mesa-dev] vdpau_interop extension oddities

Thomas Hellstrom thomas at shipmail.org
Wed Feb 1 16:11:30 UTC 2017

On 02/01/2017 04:54 PM, Christian K├Ânig wrote:
> Am 01.02.2017 um 16:50 schrieb Thomas Hellstrom:
>> Hi, Again,
>> (No need answering while on sick leave!).
> Actually I'm bored, but can't concentrate on coding when my body
> temperature isn't in the normal range :(
>>>> Hui? That's not how I remembered it.
>>>> For the dma-buf part we export one layer of a 2D_ARRAY texture and
>>>> then import that as "normal" 2D texture.
>> Here it looks like we always export the first layer...
>> whandle.layer = surf->u.tex.first_layer; (vdpau / surface.c)
> If I remember correctly surf is selected based on plane and so
> surf->u.tex.first_layer should be either 0 or 1 anyway.

Ah. You're right. I misread tex.first_layer as being the first layer in
the texture. Not the surface first layer.

Thanks for the explanation!


> Regards,
> Christian.

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