[Mesa-dev] [PATCH v2 1/2] mesa: make glFramebuffer* check immutable texture level bounds

Antía Puentes apuentes at igalia.com
Wed Feb 1 18:18:46 UTC 2017


Hi Ilia,

On mié, 2017-02-01 at 00:37 -0500, Ilia Mirkin wrote:
> On Tue, Jan 31, 2017 at 2:55 PM, Antía Puentes <apuentes at igalia.com> wrote:
> > 
> > There was an update in the OpenGL ES 3.2 specification (November 3,
> > 2016) addressing this:
> > 
> > - In section "9.2.8 Attaching Texture Images to a Framebuffer",
> > FramebufferTexture2D (page 241) and FramebufferTextureLayer (page 242)
> > descriptions:
> > 
> > " specifies the mipmap level of the texture image to be attached
> > to the framebuffer, and must satisfy the following conditions:
> > 
> > • If texture refers to an immutable-format texture, level must be
> > greater than or equal to zero and smaller than the value of
> > TEXTURE_IMMUTABLE_LEVELS for texture."
> > 
> > https://cvs.khronos.org/bugzilla/show_bug.cgi?id=15946
> Interesting, OK. And the test that's failing is a "glesext" test, even
> though it's being run in a GL context. Does that bug indicate whether
> such a change also applies to desktop GL? (I don't have access to the
> bug tracker.)

It does not mention anything about desktop GL. I have filled a new bug
in OpenGL 4.5 asking for clarification:
https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16214

For what it is worth, I have a patch similar to yours but using
ImmutableLevels in the condition check instead of NumLevels:

(texObj->Immutable && level >= texObj->ImmutableLevels)




More information about the mesa-dev mailing list